So much this! Personally, while its true that Mount&Blade goes in that direction more than most other RPG's, to me, it gets really boring pretty quick. This is mostly because the game pretty much resolves around fighting, even as a merchant (which I really cannot enjoy in this game) you're bound to have a fight against looters/robbers every now and then. Basically, there's two ways to play the game. Merchant You buy stuff for low and sell it for as much as you can, travelling across the land, fighting back criminals and becoming pretty rich. Commander You roam around the land, fighting other commanders. Eventually, you'll become a noble which means that you'll fight against better commanders, fight in siege battles and sometimes wait by a village while your troops loot it, leaving you rich. You'll also gain ownership of villages, castles, towns which leaves you with more money and/or more troops. I don't mean to say I think its a bad game. I actually think its great as its something completly new and as the videogame industry lacks innovation far too often I find it great if some developers take the risk to do something thats never been done before. Also, the battles are a lot of fun. Its just that, to me, it seems like a mix between strategy and rpg with the result that its really neither rpg nor strategygame. deff this :D. i'd like to add something, to make people able to picture it skyrimish Storyline choices: remeber the keep? remeber to choose stormcloak or legion to follow? i'd like that to be a definitive choice. no more returning on that choice, closure for the other storyline (like witcher 2, chosing squarrels (r so) or the army). to pick back on the no main quest, i'd love to see the game 'pick' his dragonborn. say you can't slay the first dragon (whiterun was it not, when the dragons start to spawn?) in .... 5 mins, then the game picks a random npc to be dragonborn, which you could assist as companion, or live a merchant live, thieves life... you know, like normal live, but for once not YOU is living the epic story :D. of course your able to hear about the dragonborn stories :D. distilling no main quest to me actually as multiple mains quest, but you choose yours, by ingame action. say your no dragonborn and ye join the thieves guild, than reaching the top of the guild is your 'main' quest. these actions would also affect gameplay: NPC sees ye as a filthy thieve when yer caught and stuff. ye rather chose the mage guild than other options are disabled, so you actually have to choose what ye wanna become. not like oblivion, where i was at the same time the listener, the gray fox, archmage AND fighter guild boss. fighter guild hates mage (HELLOO i'm ye frikking archenemie no??) and dispises thieves(??? i'm the fox!!). i understand that having to replay all that stuff again would possibly be annoying, but if ye had a set lenght to become what ye want, i think i'd dig it, like sid meiers pirates, wich i really loved playing (more then 20 times i reaches my retirement, abt 25 hours per game). it'd be a diffrent game every time ye play. oh and of course it should save on ye profile every time you open main menu so you can't ever chicken out a decision and return on that choice :D.