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diedalive

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  1. i was looking at some mods a while ago, and can't find em back since i cleared history >.< anyway it was a thread about some bleeding effect already worked out with stitches and creams and stuff, the guy got pretty far as i could tell. in that thread som1 also did his story about his realism mods, wich i looked in too. especially looking for these mods: 1) the best mod for that bleeding (it had something with battling that much crueler in hte description) 2) a mod that takes abt 16 zone in acount with different dammage, basically a mod that takes in acount that you hit the head, leg, belly ... 3) then i'm looking fer the best realism mods actually. total realism overhaul isn't what i'm looking for yet, unless they have more stuff then i found. thx in advance found that thread back http://forums.nexusmods.com/index.php?/topic/689582-more-dynamic-injuries/page__st__90 http://skyrim.nexusmods.com/mods/17987 more dynamic injuries http://skyrim.nexusmods.com/mods/12615 locational damage
  2. lol never thought about enchanted weapons :P. yeah maybe it could be a way to degrade them every time you "reload" an enchanted weapon.make it less effective and explode is it reaches dead. if any1 knows where to find a modding program pls do guide me to it, i can't seem to find it, and i would like to try modding. just to see if this concept is anything :D. or if any1 has some spare modding time, i'd be grateful :)
  3. So much this! Personally, while its true that Mount&Blade goes in that direction more than most other RPG's, to me, it gets really boring pretty quick. This is mostly because the game pretty much resolves around fighting, even as a merchant (which I really cannot enjoy in this game) you're bound to have a fight against looters/robbers every now and then. Basically, there's two ways to play the game. Merchant You buy stuff for low and sell it for as much as you can, travelling across the land, fighting back criminals and becoming pretty rich. Commander You roam around the land, fighting other commanders. Eventually, you'll become a noble which means that you'll fight against better commanders, fight in siege battles and sometimes wait by a village while your troops loot it, leaving you rich. You'll also gain ownership of villages, castles, towns which leaves you with more money and/or more troops. I don't mean to say I think its a bad game. I actually think its great as its something completly new and as the videogame industry lacks innovation far too often I find it great if some developers take the risk to do something thats never been done before. Also, the battles are a lot of fun. Its just that, to me, it seems like a mix between strategy and rpg with the result that its really neither rpg nor strategygame. deff this :D. i'd like to add something, to make people able to picture it skyrimish Storyline choices: remeber the keep? remeber to choose stormcloak or legion to follow? i'd like that to be a definitive choice. no more returning on that choice, closure for the other storyline (like witcher 2, chosing squarrels (r so) or the army). to pick back on the no main quest, i'd love to see the game 'pick' his dragonborn. say you can't slay the first dragon (whiterun was it not, when the dragons start to spawn?) in .... 5 mins, then the game picks a random npc to be dragonborn, which you could assist as companion, or live a merchant live, thieves life... you know, like normal live, but for once not YOU is living the epic story :D. of course your able to hear about the dragonborn stories :D. distilling no main quest to me actually as multiple mains quest, but you choose yours, by ingame action. say your no dragonborn and ye join the thieves guild, than reaching the top of the guild is your 'main' quest. these actions would also affect gameplay: NPC sees ye as a filthy thieve when yer caught and stuff. ye rather chose the mage guild than other options are disabled, so you actually have to choose what ye wanna become. not like oblivion, where i was at the same time the listener, the gray fox, archmage AND fighter guild boss. fighter guild hates mage (HELLOO i'm ye frikking archenemie no??) and dispises thieves(??? i'm the fox!!). i understand that having to replay all that stuff again would possibly be annoying, but if ye had a set lenght to become what ye want, i think i'd dig it, like sid meiers pirates, wich i really loved playing (more then 20 times i reaches my retirement, abt 25 hours per game). it'd be a diffrent game every time ye play. oh and of course it should save on ye profile every time you open main menu so you can't ever chicken out a decision and return on that choice :D.
  4. First of all, if this should somewhere be described, please do refer me to this thread. i looked for this already but failed to find thisparticular idea. The idea is as follows: weapons used for mashing up most of skyrims villians should suffer damage from it. Bows that shot thousands of arrows need repair, shield should need getting the arrowholes out, etc, etc... To me these repairs could be done by simply "upgrading" your weapon again. I mean, i've sharpened a lot o blades for Exp in smithing, but i never noticed a sharp blade to become blunt, mainly because i switch blades often, selling my weapons. It would also be much more meaningfull to have a smithing skill if you actually have to repair your weapons every now and then, for realism lovers that is. basically, summing up my thoughts - weapons going blunt after some time or battles, maybe have them go from shiny( shade em between normal and legendary?) to rusty looking? - shield and armor would visually suffer from having arrows on them (leather has holes, other may have just dents), same as for sword/blunt damage. - armor might slow you down when it gets rusty? To me it would give some meaning to smithing, as for now i just upgrade it to make use to my dragonkilling skill and wear dragon armor. And, seeing most realism added to battling, blood, view, suffering... made me wonder why weapons are still heroicly untouchable. pls give me some thought on this, maybe show me the way to a nice modprogram (can't seem to find a link, maybe my searchskill isn't so good), or help me develop? thx
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