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WardenWolf1982

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Everything posted by WardenWolf1982

  1. Once you've gone through through NG+ a couple of times, that long unskippable cutscene becomes a real annoyance. Doubly so because people often reload several times to try to get a variant universe. Could we please get a shortened version of this cutscene so we can just get on to the next playthrough? Thanks.
  2. I've maxed out Piloting and Starship Design at Level 30, so that means I should be able to buy the higher level parts, right? Nope. Most of them are level locked until level 45+. I'd like to see a mod that simply removes the character level requirement before these parts appear in stores.
  3. There are a number of areas of the game that are made off-limits by the fact that you are killed as soon as you touch a coded "hard deck" designed to script-kill you if you fall. Other mods have revealed that a number of the "broken" elevators are, in fact, functional, just disabled, but you are killed when you pass through the hard deck while riding them (also, creative use of implants can sometimes allow you to reach the level of the killzone without being in a lethal fall). In order to further explore and find hidden content, we need a way to get rid of this auto-kill.
  4. Request a simple mod to disable spouse and child complaining at Heljarchen Hall.
  5. You can reskin virtually the whole game with better textures, but no one's reskinned that low-res Sanctuary sign to match. Could someone possibly do that? Thanks in advance!
  6. Honestly, they don't look any different. Keep in mind there's many, many variations of the AK. This is a modern milled AK for comparison (no affiliation with seller): http://www.k-var.com/shop/SAM7-Series-7.62x39-Caliber-Bulgarian-Milled-Receiver-Rifles The biggest difference is that older milled AK's are heavier and don't take the same furniture as stamped ones.
  7. The default cash registers are UGLY, and just about everything else has been reskinned in 2 or 4k at one point or another, so why not the registers?
  8. I'd very much like to be free from having to run a wire to each and every slot machine in order to power it up, as well as being able to place it fully against a wall. Could someone make a quick mod letting them use passive power? Thanks in advance.
  9. Thanks! That's exactly what I was looking for!
  10. I'd like to be able to make palisade walls (classic fort style with vertical logs) ingame. It would be lore-friendly and more realistic than concrete or chain link fences, and would blend in better with the environment.
  11. I don't understand why nobody has done this yet. I'd really love to see TALL power pylons similar to prewar ones.
  12. I'd like a classic Potbelly heating stove as a crafting / furniture item. Settlers need a way to heat their dwellings, and this old standby would find a new lifespan in the wasteland. One feature I'd like to see is a stackable chimney to allow for different roof heights, and it should also provide happiness.
  13. It makes no sense that you can feed on every other humanoid, including elves, but not Falmer. Yes, I know, they're degenerate, but they're still humanoid. I'd like to request a simple mod that will just add Falmer to the list of things a werewolf can feed on.
  14. Thanks. I wound up putting an old Skyrim mod in, and it worked.
  15. This otherwise-complete crafting location is missing one critical thing: a smelter. Without it, you can't create ingots. Could someone please create a mod that adds a smelter to the location? Thanks, WardenWolf
  16. Allow favoriting certain files, and separate them based on game in our lists. That way we can easily build up a list of mods we use. Right now, the closest we have is tracking, and it doesn't separate based on game so we can potentially have hundreds of files and no way to sort them.
  17. I'd like it if the intact individual lockers could be made to snap side by side so you could create a bank of them. It always bugs me that you can't have an intact locker bank in the game.
  18. I'd like to request a mod to prevent settlers from taking drowning damage. Even though they don't die, it's still problematic because they'll take damage, fall over, regenerate, and repeat. This can lead to a bug where they keep doing it even when out of the water. The simplest solution is just to make them immune to drowning. Note: this may not be possible without making all NPCs immune, but that won't matter.
  19. Yeah. . .no. That was a pain in the butt. And the Hearthfire system was way more limited than what we have now. No desire to deal with that mess again.
  20. I'd like to see a hidden terminal-controlled door similar to the one leading to the secret area in Vault 81. That way you can build hidden tunnels that only the Overseer can use, for example, or an otherwise "secret" section of the vault. Lots of vaults have various hidden passageways that are restricted to the Overseer or Vault-Tec scientists.
  21. I'm trying to build a swimming pool in Vault 88, but the water for the area is set to a greenish color rather than the clear river water color I'd like to use. Could someone create a mod that simply overrides the water color? Thanks.
  22. Could someone possibly do a retexture of the Handmade Rifle's short barrel variants to have a wooden upper handguard? It doesn't look very good right now with the mismatched handguards. Thanks.
  23. I don't think the game can do that. Best you can do is give the settler a regular minigun.
  24. same problem here since nuka world released, especially dogmeat ATM im starting fresh and have him at the Red rocket and he never goes to his kennel, he just keeps running around the red rocket like he's on something. He's probably off having fun with his "red rocket", if you get my meaning. ;-)
  25. The Handmade Rifle can alternately be an AK-47 (7.62x39) or a Romanian PSL (7.62x54R). Obviously, the 7.62 in the game is meant to represent 7.62x39. Could someone please make a New Calibers patch to allow it to properly be converted to the mod's 7.62x39 and 7.62x54R? Thanks.
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