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fmilluminati

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  1. As the title says. I'm working on a sound patch to an existing weapon's mod, replacing the existing sounds with some higher quality ones, but the new sounds are simply too quiet. Of course, I can modify the sound files themselves to raise the volume, but it causes the sounds to "clip" which lowers fidelity and introduces an ugly crackling noise. Is it possible to simply tell Skyrim to play the sound louder? If so, how could I modify the sound in xEdit to make that happen? There seem to be fields under the Sound Descriptor category: "db Variance" and "Static Attenuation (db)" that I would suspect change how loud the sound plays, but I played with their values and it doesn't seem to have any effect in the game. Can anyone help? Thanks!
  2. As the title says. I wonder if there is a way to sort animations that require DAR into some kind of legacy, deprecated or outdated category, since DAR is now abandonware (and because the author won't release the source code, it can never be updated to work with any current or future versions of Skyrim). Also for all those "just downgrade" comments, I have Skyrim AE GOG (as many people do), there is no downgrading as there's only one version. There are still lots of great animations out there that work without DAR, they are just so hard to find because 75% of the animation section has full of "DAR spam". Also, having a different section would encourage modders to make animations without DAR that most people can actually use.
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