Jump to content

RodusMaxumus

Members
  • Posts

    30
  • Joined

  • Last visited

Nexus Mods Profile

About RodusMaxumus

Profile Fields

  • Country
    Australia
  • Currently Playing
    CK2, TW3 and SoD
  • Favourite Game
    The Witcher 3

RodusMaxumus's Achievements

Explorer

Explorer (4/14)

  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter
  • First Post

Recent Badges

0

Reputation

  1. Quite often I will have max trust with random enclave (the recruitable ones, not story ones) but they never offer to join my survivors. I am playing the original State of Decay (I am still waiting for YOSE to be worth buying). Is there a way to trigger an enclave to join my survivors? Or is there a mod that will enable you to ask them to join you if you have max trust?
  2. Thanks for that it worked fine. By the way is there somewhere that has all the consol commands listed?
  3. I’ve since found that “player.placeatme” doubles up on the characters, so maybe that is not a good idea, is there a command that move the character from one place to another, not creating a new character?
  4. Thanks that worked using the Base Id, I stated off using the Ref Id and that didn’t work, it said “Invalid Object Id”. I tried so I tried the Base Id just for kicks and it worked.
  5. Can anyone tell me the consol command to bring a NPC to you? I could not find Lucy West so I used the consol command “player.moveto 00003b5b” (the number is Lucy’s Ref Id) and was moved to her, but she is in stuck in some inaccessible place. So is there a consol command to bring her back out of place.
  6. The SCC mod looks interesting but I’m not looking to create a slave army. It does not mesh with my style of play (a stealthy sniper). After I have cleared a section of hostiles I want to go get my slave to carry all the stuff I’ve scavenged so I don’t have to do half a dozen trips. Then I want to go back to “My Megaton House” and look at my other slave dressed up in Sexy Sleepwear”.
  7. So far all the buyable slave mods I’ve seen, the PC buys a brainwashed bodyguard slave like Clover. To me a slave like Clover would be a rarity, just for the effort to brainwash them. My mod suggestion is for two NPC slaves. Strong Back – A passive follower (does not get counted as a follower) who can carry a lot of equipment. This slave can be left at one of the residences until you want them. This NPC is used like a pack-mule. You can not arm him and when there are hostiles near by he will crouch down with his hands over his head. Eye Candy – Is really a frivolous NPC, you can of cause choose what she wears. You can leave her at one of the residences where she will walk around looking good. If she is with you Black Widow dialogue options can open up. You can not arm her and when there are hostiles near by she will crouch down with her hands over her head. (A male version could be made “Toy Boy?”) You could buy them from Eulogy Jones in the same dialogue tree where you would buy the Lamplight kids. I hope someone will give this one a go. Feed back welcome.
  8. It could be just me but captives annoy me, you free a captive to only run off and get them selves killed, talk about out of the fry pan and into the fire. So I would like to modify the way captives work but it is beyond my skills set. When you find a captive free them, when they offer you their stash, you get an extra dialog option “Better still let me escort you to safety (Megaton).” If you do not opted to take them to safety you only get half the XP (25) and karma (37). If you do decide to take them with you, they become a passive temporary follower like Cherry until you take them to Megaton, once you are inside Megaton the Captive thanks you (thank-you dialogue) and gives you their stash, with the PC getting the full XP (50) and karma (75). The Captive then takes on the same behaviour as a Megaton Settler. Now here comes the kicker, if you take the Captive to Paradise Falls and talk to Grouse you get a new Dialogue option, “What to buy a slave?” Grouse of course will say yes (with some clever editing you may have him say more) and you receive 250 caps, 50 XP and -75 karma. I hope someone will give this one a go. Feed back welcome.
  9. I’m trying to change the level up values in the game. From levels 1-14 are about right but levels 15 – 30 are levelling up too quickly. I’ve tried to find the level values in the GECK but I have not been able to find them. Can anyone tell me where to find them? Or if I can’t do it with the GECK please let me know how.
  10. Can someone tell me where the captives run to after you free them from the mutants. I’ve tried following them but they never last long, they all tend to die horribly after I’ve saved them.
  11. Will there be an add on pack for Mothership Zeta or will it only come out in “Fallout 3 Game of the Year” edition in disc from?
×
×
  • Create New...