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Posts posted by Julianromano94
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I am working on a whiterun overhaul right (Interior) I decide to step outside of whiten (in game) and found a lot of textures are messed up. I dont know how to fix it or what I did. Does anyone know how to resolve this problem.
Dark Blurry LOD ground Textures
Cheers
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I have been trying to upload a video for something I am working on to Nexus but everyone keeps getting a message can someone help me fix this?
An error occurred. Please try again later. (Playback ID: VV-jkP4nnm5Zy-2N)
BEEN FIX
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Thanks, guys!
Who would have thought that such simple thing as restarting the program will solve everything...
Hahaha get used to that with the CK, it loves to mess with you
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Have you tried looking at it in game. Sometimes textures do not show up right in CK. If that does not work check your folders make sure all the folder names match in the right order.
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Hi, I am working on a massive mod and I am looking for someone who is good a 3d Modeling to help me. I wish I could do everything but 3d modeling is not my strength and I don't want this project to not be done to its best quality. If you love modeling and want to help it would be greatly appreciated.
Please feel free to private message me.
Julian
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Just a bit of an offtopic question ...
What sites did you use to get "free models"?
(One can never have enough random 3D models ...)
Totally agree now all I need to do is get them into Fallout4
Here's the Link
Oh, nice!
I usually use "3D warehouse" to get all of my models ...
https://3dwarehouse.sketchup.com/
I use a rather "primitive" software called SketchUo Make 2017 to create meshes.
All of the models on that site I mentioned are in that "SketchUp"-format.
The software is very easy to learn. It isn't as "powerfull" as 3DSMAX or blender, but it does the job for me ...
(I only recently "got" 3DSMAX, that's why I haven't really learned it yet. I just use it for texutring, UV mapping and exporting as NIF)
Yeah I like this site it has beautiful stuff and some really cool fallout style objects. I will say figuring out the importing of objects is crazy compared to Unity and Unreal4. But I need this high quality models for my massive mod that I am working on.
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Just a bit of an offtopic question ...
What sites did you use to get "free models"?
(One can never have enough random 3D models ...)
Totally agree now all I need to do is get them into Fallout4
Here's the Link
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Unfortunately, it isn't going to be as easy as you think. First, your models need to be in the NIF format. Are they? If not, you are going to need some key tools and plenty of time.
Kinggath outlines the tools you'll need in his video Bethesda Mod School: 3ds Max 101 - Setup & Basic Collision
So I use Blender mostly to make sure all objects are a .OBJ and then I use another program to make them into a .Nif. After that I place all the texture files into proper data folders (For the models). Then I import them into Nifscope attach the textures at this point everything works. Assuming I have done everything right in Nifscope I then save and import to creationkit. Now when I do that all I see is a green outline and I have no Idea where I have gone wrong.
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Hi, I am looking for some help, I have tried looking all over the internet for videos and even talked to a person or two. I am working on a massive mod for Fallout 4 and I need to learn to import models for (Static, Armor, and Weapons) I am not a modeler most of my skills are in world design so I am pretty green when it comes to all the models. I have downloaded 100's of Models from sites that allow free asset use but I can figure out how to get them in creation kit properly every time I try the model is invisible.
Thanks for Any help
Julian
Looking for Help making sound Activator
in Creation Kit and Modders
Posted
Hi I trying to figure out how to make a SoundFX activator that when I walk past it, it plays once and then never plays again. And also one that plays if a dragon or enemy attacks (AK like the bells of Skyrim).
Cheers