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UrbanGamer

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Everything posted by UrbanGamer

  1. Only if I can use them as a shield.
  2. How about a rocket launched that shoots big breasted chinese school-girls with cat ears and tail filled with nuclear explosives ?
  3. I think you should make two versions, maybe three - the current modern one you're making, a bit more basic model and something that would perfectly fit the lore - a dwarven version that isn't powered by gunpowder but by steam. Also, a dwarven musket has to be pretty badass looking.
  4. Given lycantropy is a magical curse, it's pretty normal to see an argonian suddenly grow hair whenever transforming - the curse goes beyond the limits of the body, and the whole point is that you become something else that isn't you anymore. So making argonians look reptilian while being werewolves would kinda be lore-breaking. This being said, I kinda like the idea, but maybe instead of making argonian werewolves reptilian when transformed, it would be a better idea to add another curse that is specific to argonians, and turn them into some horrible lizard-like atrocity. The same could exist for Khajiits as well.
  5. That musket looks way too "modern" and polished. Should firearms ever exist in Skyrim (and personally I think it's not really the most fitting place for firearms), they would look very primitive and basic.
  6. I'd like to see more variety along the already existing Khajiit and Argonian races. Throughout Morrowind, Oblivion and Skyrim these two races have been through quite interesting appearances (especially for Argonians, Oblivion's Khajiits are forgettable), so it would be nice to have a Skyrim Argonians/Khajiits race that are the vanilla one, Morrowind Argonians/Khajiits who would have an appearance close to what you can see in, well, Morrowind, and Cyrodiil Argonians who would be similar to the ones we could see in Oblivion. A wolf race would be pretty nice too (maybe a rare form of were-wolves who have a constant wolf appearance which is closer to humans and is transmitted from generations to generations).
  7. An unarmed tree would be pretty awesome. It would need a LOT of work not to be unbalanced though.
  8. Every time I saw a khajiit caravan walking through Skyrim from a town to another being attacked by a dragon, they promptly kicked its reptilian butt in a matter of seconds. That mod would require either a huge improvement of the dragons' lethality or a massive decrease of the merchants' ability to defend themselves.
  9. If they are slouching like this it's because they are the second most important political figures in the entire country, so being basically superior to everyone but one person (the high king) in Skyrim they don't have to care about showing any sort of respect. The mod should be easy to do once the CK is out though, for the replacement part. Doing several various animations to fit each Jarl would be a bit harder though.
  10. So basically it's a detect life spell that shows objects around ? I like the idea, fits the lore and can make searching for items a bit easier. Maybe it could also be an "evolution" of the standard Clairvoyance spell, like a bigger one that shows a longer path and highlights close items.
  11. Wait doesn't that shout already exist anyway ? Become Ethereal or something I think. But I like the idea. Could lead to a pretty interesting quest, maybe have a ghost in there acting as a housekeeper/companion and such.
  12. Pretty good idea. I would love to see time-related quests where things aren't always immediate. A quest like this would be a good example - after getting rid of Helgen's bandits, you have to find workers and people willing to help rebuilding the town. From that point, you can either play the game as normal and see the city rebuilt itself (for example at a rate of one building rebuilt every three days), or spend massive amounts of gold into rebuilding parts of the city/expanding it at a faster pace. I doubt being the actual jarl of the place would be a good idea though, it would be stretching it a bit too far and it would be a bit strange to have your character being a jarl, yet never being here to administrate and always outside killing people and adventuring around.
  13. Good idea, I'd like to see that happen as well. It would also be nice to see a poison that turns a poisoned victim into a zombie whenever you kill it, also for the purpose of using spell effects without the spells.
  14. I like the idea of being able to fast travel from indoors but I think it should have a very restrictive alternative, like a spell you can only use once a day, teleports you right out of the indoor you are currently in and doesn't mark the place as completed (if it's a dungeon).
  15. Hello there ! I love the new favorites system that allows you to change spells/weapons with a simple key and scrolling, but there's something that I find a bit annoying : whenever you set a specific scroll to be in your favorites, it disappears from the list when you used it. I understand why it's like this (if you don't have any more scrolls it disappears from favorites) but I find it a bit annoying and not very convenient to have to re-open the inventory screen and set the fireball scroll to your favorites every time you find one. I think the problem would be solved by adding a "hotkey" item in your inventory corresponding to a scroll : every time you pick a brand new scroll that you never took before, a corresponding hotkey item is added and you can favorite this one, so even if you don't have any more of that scroll, the hotkey WILL stay in your favorites list, but won't do anything if selected as long as you don't have the appropriate scroll. It would also be good to give the said hotkey item at the first time you use a specific scroll, so you can do a warrior or a character having no use of scrolls without being flooded with useless hotkey items. Afaik the Creation Kit isn't out yet, and even if it was I still suck way too much at modding to consider making a mod for this. So I'll just let this idea here and hope a good modder finds it and keeps it for later. Peace !
  16. Personally I don't like the way he added enclave armors to super mutants. They are insanely tall, and they can still wear a full armor ? Shouldn't they normally wear some parts adapted to their height ?
  17. Thanks guys. And, yeah, your perks ideas are way better Albrecht :)
  18. Hi there. I think it would be really great if, you could be able to know how much time it will take to fast travel from your position to another, just like in fable and fable II. This indication would be directly shown when displaying the confirmation message (do you want to fast travel - it will take approximatively x hours - yes/no), or maybe by activating an object, the Compass (or the Goggle) who would bring the map, and indicate you how much time you will take to go from your position to your destination. In this case the object would have to be bought, maybe with different variants (indicating you the time it will take to travel with more or less precision). I have absolutely no clue if it is possible or not, but if it is, that would be so cool to know how much time it will take instead of playing russian roulette everytime you fast travel.
  19. I second this, I hate it when I'm trying to move a corpse around and can barely lift his leg/arm.
  20. Hi there, people, here are two mod for fallout 3 ideas I recently got. First of all, the Rollmod This simple mod would replace the regular jump-to-duck animation, so the player can roll on the ground after a jump just by crouching during it. This mod would only be possible if the vanilla animation exists, because I'm not sure there actually is an animation for when the player jump, crouches in mid-air, and lands ducking. Otherwise it would perfectly be possible to replace the standing jump animation, but the result wouldn't be that great in my opinion. The second mod is a bit more complicated, and it's called the Saved From Death Mod. Have you ever found it bad that fallout 3 is, in fact, a game where you can ALWAYS know what'll happen next, just like in that movie where Nicolas Cage predicts everything that'll happen to him ? Well, this mod would solve this out. Now, when you die, you can still load a previous savegame and try again, but you can also let the death happen and see what happens next... Everytime you die (in fact, you wouldn't die, you would just fall into a ragdoll when your life reaches one HP) in other circumstances than a scripted death (like the space jump in Mothership Zeta or the Dr Braun's Punishment in that simulation) and have a little chance of being saved from death. BEST CASE : the good Samaritan (25% chances to happen) If you are lucky, someone will find your agonizing body and save you from death by healing you. You will wake up in a random place, with a letter from your savior indicating he saved you and had to go away, or himself if you are even more lucky since he will give you some food and other stuff for the road. This happens really rarely, and is the best case you could get if you come to die. The message displayed when you wake up would be : You slowly open your eyes and discover what you thought being your very last moment on earth was just a very bad time. Your wounds still hurt a bit, but you are alive. Now you should try to figure out who saved you like that. The good Samaritans could randomly be : - A wasteland, wake up in a shack - A brotherhood of steel member, wake up at the citadel (only after opening it in the MQ) - A reilly's ranger mercenary, wake up at their bunker (only after beating the reilly's ranger quest) - A ghoul, wake up in Underworld (if you are good) - A Megaton Settler, wake up at Doc Church's clinic (if you saved megaton) - A tenpenny guard, wake up at Tenpenny tower's clinic (if you destroyed megaton) - Rivet City Guard, wake up at the Rivet City clinic (if you've activated the project purity) - Regulators/Talon mercs, wake up at their specific camp (if you have contract killer / lawbringer perk) - Member of the Family, wake up at the meresti station (if you finished the quest without killing them at the Meresti station) - Oasis member, wake up at Oasis (if you didn't kill Harold) - Etc Of course your position in the wasteland would also influence the Samaritan saving you. Dying in the middle of nowhere will probably not bring anyone. NORMAL : left for dead (50% chances happening) Your aggressors thought you were dead. They took some stuff on you, and went away. Good thing you were just unconscious... You wake up in the place you died, the npcs who killed you went away. You lose some of your gear (caps, ammo and maybe a weapon or an outfit) and has a rather low HP, but that's all. OR : Everything suddenly went black, and you stopped feeling your limbs. The only thing you could sense was the sounds around, people yelling, your corpse being carried somewhere... people getting shot. You hear a lot of gunshots, people screaming, and suddenly you are let on the ground. Everything goes black again... then you open your eyes, realizing you have been carried away in a long distance. You wake up in the middle of the wasteland, your HP is low, you lot some gear (mostly caps) but you are alive, and there are the corpses of your aggressors around. Luckily enough your saviors will be around (outcasts or a group of wastelanders), and you will be able to talk to them to learn what happened. WORST CASE : prisoner (25% chances of happening) You wake up and quickly realize you don't have any of your gear. They looted you and let you rot somewhere ! As said in the context message, you wake up without any gear and realize you are a prisoner, from talon mercs, regulators (according to your karma) super mutants, slavers or even ghouls (if you killed them in the station for tenpenny, for example), just as megaton settlers if you blew up megaton, etc. As lucky as you are, you are free handed and can still move, so you still get a chance of escaping. If you are in a jail cell, you will have to lockpick the door or wait for someone to enter the cell for killing you. Luckily enough, your gear will be around in a safe or scattered around in the inventory of your aggressors. By default you would have like 50% for one of these events to happen, effectively saving you from death and allowing you to realistically continue playing without having to reload. There would be a way to rise up these chances with perks or an ingame setup menu, but let's focus on the perks : Lucky Guy - Every degrees (2 in total) rise up your chances of being saved from death of 10%. Good reputation - Sensibly rise up your chances from being saved by a Good Samaritan (50% more chances from being saved from death by a Samaritan instead of being left for dead or taken as a prisoner) Death Cheater - Only available at level 30, rises up your chances of being saved from death to 95% and rise up your chances from being saved by a good Samaritan of 20 more %. Here it is, I believe it's complicated to create but I think it's perfectly possible as it exists for Oblivion.
  21. Sorry but I think you'll have to wait a bit before having a chance to see those models appear, more or less because the game isn't even out yet...
  22. For the weapons, I haven't played the game but I guess it's regular weapons, so any mod adding modern weapons should be good. For the monster and the house, It's perfectly possible, but I don't know if a lot of modders are available to create those. Anyway, I hope this request will have a positive answer from a modder ;)
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