A few weeks ago I played a bit of Skyrim on a new graphics card. About an hour and a half in, I ran into a specific fence in Whiterun (residence district, nearby the battleborn house) that had spiking polygons - trailing far into the ground and into the distance, while also being colored an unusual white. In response to this, I turned the graphics quality down from Ultra to High. Reloaded, no problem. After another hour or so playing a later session, I returned to Whiterun to see if the problem would persist. It did, in fact. I thought to take a screenshot of this one - the polygon deformation was still there, but the texture seemed to be proper. http://i.imgur.com/OU1hHhc.png Still no major problem, and I didn't enter the residential lot of Whiterun that often anyways. Just today I decided to check in again, this time only about a half hour into play. The deformation was there. Again decided to ignore it, headed into the keep to enchant items, and exited. I was greeted with this: http://i.imgur.com/sRxfrtv.png I had to pause the game in this instance, because those big polygons wouldn't stop rapidly flashing in and out of visibility. Now, I have just reloaded the autosave laid down in Whiterun after restarting the game. No crazy polygon problems that time, so this is definitely something that racks up as I extend playtime. I saw someone get a very similar problem, which points to the issue either being GPU overloading or this 'Mesh Corruption Bug'. The former I'm ruling out - CPUID was running in the background while I was playing, and the hottest any component had got was 62 degrees on my Graphics Card (and even then, this was an aggregate of its whole running time while booted. More often it was running around 58 degrees.) In simple terms, nothing on my computer was running hotter than normal while playing Skyrim. The latter is a problem that's seemingly described in very vague terms from what I've searched. Any information on how I can fix this? Here's some simple system specs: OS - Windows 7 Home Premium 64-bit SP1CPU - Intel Core i7 920: 2.67 GhZRAM - 8.00GB Triple-Channel DDR3 @ 531MHz (7-7-7-20)Motherboard - Dell Inc. 0R849J (CPU 1)GPU - 2048MB ATI AMD Radeon R7 200 Series (Sapphire/PCPartner) - 1600x900 resolution, running 13.12 WHQL drivers.Other information can be offered up if needed. Few other notes, though: The glitch seems to occur only in this specific location. Nowhere else in the game did I seemingly run into anything that looked like this. There were some areas that had some minor other graphical hiccups (z-fighting, weird transparency things), but most of this was stuff that seemingly happens in other games or is simply due to drivers or something. The strange fence deformation, as I previously established, was really specific to this one area of Whiterun.While the glitch's location is fairly consistent, when it seems to happen isn't. I believe it might be accelerated by travelling long distances in open-world, though, and it definitely seems pretty strongly tied to how the card's handling VRAM - the card I'm using only has a 128-bit memory bus, which seems smaller than normal. However this might've been the case that I simply missed where the deformation happened in one instance, as the exact location and way the fence deforms isn't consistent.I never ran into any problem like this prior to changing graphics cards. The old graphics card I used was an ATI AMD Radeon HD 4850 - ran really freaking hot and had barely any VRAM, but never got hung up on any strange graphical things.If it helps, here's the mods I'm using. Not listed in any particular order. Also, these mods were sorted out by a combination of using BOSS and through consultation of read-mes of the unofficial patches: Unofficial Patches for everything (Skyrim itself, Dawnguard, and the HD textures.)RaceCompatabilitySkyrim Community UncapperSPERGSPIKEUSKP Patcher for RaceCompatabilitySkyUIImmersive ArmorsImmersive WeaponsHigh Res Face Maps for Men by GeonoxEnhanced Character EditThanks in advance for any help you can offer!