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Xiavn

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  1. Turns out the game was still trying to use my previous graphics card (A Radeon HD 7950 that I had to return due to it being really bugged out). I regenerated my .inis, which corrected that check. I still had my doubts that would do the trick, though, so I also tried to verify the game files through steam. Unfortunately the settings are still mostly the same, 8x filtering, and 8x AA (I think?) and the problem still happens, albeit unreliably whenever I leave and re-enter whiterun. It's very consistently happening to the fence in the back of the Gray-Mane's lawn, just in different sections and different places. http://i.imgur.com/bNLJY1R.jpg http://i.imgur.com/MpWUhdz.jpg http://i.imgur.com/xfTke1C.jpg http://i.imgur.com/uMMDKEi.jpg http://i.imgur.com/BiNlvUc.jpg Sometimes I get lucky and it apparently maps a fence vertex to another fence vertex, meaning it's just a cluster of bugged polygons that point to one another inside the corral, in which case it's a problem that you'd probably never see unless you went over to the houses in whiterun. Other times, the front of the fence explodes out in that crazy thing I displayed in the last post. I love it, there's absolutely no one else on the internet that can confirm or suggest what causes this, or even put a name to what you'd call a symptom like this.
  2. That might be a good idea - One thing I didn't change when altering graphics settings was the level of Anisotropic Filtering (was left at 16x - Didn't think it'd have big performance implications). Will try it out. I don't know, but I think the issue might run a bit deeper than that? I've done a lot of searching on this issue in Skyrim, and there doesn't seem to be a lot, if any, real documentation of this thing normally happening.
  3. A few weeks ago I played a bit of Skyrim on a new graphics card. About an hour and a half in, I ran into a specific fence in Whiterun (residence district, nearby the battleborn house) that had spiking polygons - trailing far into the ground and into the distance, while also being colored an unusual white. In response to this, I turned the graphics quality down from Ultra to High. Reloaded, no problem. After another hour or so playing a later session, I returned to Whiterun to see if the problem would persist. It did, in fact. I thought to take a screenshot of this one - the polygon deformation was still there, but the texture seemed to be proper. http://i.imgur.com/OU1hHhc.png Still no major problem, and I didn't enter the residential lot of Whiterun that often anyways. Just today I decided to check in again, this time only about a half hour into play. The deformation was there. Again decided to ignore it, headed into the keep to enchant items, and exited. I was greeted with this: http://i.imgur.com/sRxfrtv.png I had to pause the game in this instance, because those big polygons wouldn't stop rapidly flashing in and out of visibility. Now, I have just reloaded the autosave laid down in Whiterun after restarting the game. No crazy polygon problems that time, so this is definitely something that racks up as I extend playtime. I saw someone get a very similar problem, which points to the issue either being GPU overloading or this 'Mesh Corruption Bug'. The former I'm ruling out - CPUID was running in the background while I was playing, and the hottest any component had got was 62 degrees on my Graphics Card (and even then, this was an aggregate of its whole running time while booted. More often it was running around 58 degrees.) In simple terms, nothing on my computer was running hotter than normal while playing Skyrim. The latter is a problem that's seemingly described in very vague terms from what I've searched. Any information on how I can fix this? Here's some simple system specs: OS - Windows 7 Home Premium 64-bit SP1CPU - Intel Core i7 920: 2.67 GhZRAM - 8.00GB Triple-Channel DDR3 @ 531MHz (7-7-7-20)Motherboard - Dell Inc. 0R849J (CPU 1)GPU - 2048MB ATI AMD Radeon R7 200 Series (Sapphire/PCPartner) - 1600x900 resolution, running 13.12 WHQL drivers.Other information can be offered up if needed. Few other notes, though: The glitch seems to occur only in this specific location. Nowhere else in the game did I seemingly run into anything that looked like this. There were some areas that had some minor other graphical hiccups (z-fighting, weird transparency things), but most of this was stuff that seemingly happens in other games or is simply due to drivers or something. The strange fence deformation, as I previously established, was really specific to this one area of Whiterun.While the glitch's location is fairly consistent, when it seems to happen isn't. I believe it might be accelerated by travelling long distances in open-world, though, and it definitely seems pretty strongly tied to how the card's handling VRAM - the card I'm using only has a 128-bit memory bus, which seems smaller than normal. However this might've been the case that I simply missed where the deformation happened in one instance, as the exact location and way the fence deforms isn't consistent.I never ran into any problem like this prior to changing graphics cards. The old graphics card I used was an ATI AMD Radeon HD 4850 - ran really freaking hot and had barely any VRAM, but never got hung up on any strange graphical things.If it helps, here's the mods I'm using. Not listed in any particular order. Also, these mods were sorted out by a combination of using BOSS and through consultation of read-mes of the unofficial patches: Unofficial Patches for everything (Skyrim itself, Dawnguard, and the HD textures.)RaceCompatabilitySkyrim Community UncapperSPERGSPIKEUSKP Patcher for RaceCompatabilitySkyUIImmersive ArmorsImmersive WeaponsHigh Res Face Maps for Men by GeonoxEnhanced Character EditThanks in advance for any help you can offer!
  4. Ah, I see. The ability to just copy/paste those mod entries into NMM's folder is convenient, though. Thanks!
  5. The essence of the question I'm asking is this basically: if I were to hypothetically transfer my game saves onto a new (and hopefully much more powerful) computer, and then install all the necessary stuff (so, let's say Skyrim, I install the game itself via steam, download SKSE and BOSS, Nexus Mod Manager, etc), will NMM still have the list of mods I had downloaded through my account, so that I can redownload them on the new computer? Or will I have to manually reinstall the mods/carry the files over from my old computer?
  6. Yeah, I know The Male Body Mod comes with BP... Well, not really; it comes with just a BP ESM. When I enabled the BP ESM from the Male Body Mod, everyone's eyes lost texture. A showracemenu function showed that the eye choices were still there, but they were all showing up as pure black. EDIT: I realized that I had redated the Male Body Mod ESM to a very early date (making it have a 1st place in the load order). Perhaps that could be what's causing the problem; I just need to figure out which mod might be overlapping the body mod to figure out what it is. After a short check, setting it to maximum priority allowed the textures to operate properly, but also got rid of the hairs obtained from Ren's beauty pack. I'm now attempting to create a bashed patch that merges the Male Body Mod and the Beauty Pack, but the Beauty Pack isn't really showing up. I've never done this whole merging thing; does anyone know how this works? EDITII: Ok. Got it all fixed up with a Bashed Patch. Thanks for all the help, ev'ryone!
  7. Ah, thank you for the advice! Is the RM-replacement thing for Khajits in the Beautiful People - MaleReplacerV4.esm file? I had to disable that one because it caused everyone to have black eyes (most likely because I didn't have Beautiful People installed.)
  8. So, I've applied the Male Body Replacer V4 alongside the HGEC V1.21. The result of the mix are just a few problems: 1. I'm not quite sure on this one, but I think the hand models are shared between genders, which means that one gender will always have an improper set of hands. I could be somewhat wrong on that, though. Might be seeing things. 2. This one's a lot more major; the skin textures on khajit's are all garbled up on males when the two mods are applied consecutively, even though there is no file overlap present in the Khajit male's folder. A seemingly different texture set seems to take precedence over the one from the Male Body Replacer, from the HGEC set. If I delete the suspected files, the Male khajit's textures will show up properly, but then the female textures will be garbled! 3. A very minor one; Male Mystic Elves have gotten a proper texture for bodies from MBR, whereas female ones did not. Can anyone perhaps direct me to a female body mod that doesn't conflict as much with the MBR, perhaps, or suggest some way to bypass this problem?
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