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Tuckwit

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  1. As to the OPs original topic, I would also be interested to hear of any way to delay the rollout of higher levels of aliens and numbers by a month, maybe 2, as it appears to be purely time based, which is a shame. On Classic not just the strength, but also the numbers of aliens increase before its even possible to have got to laser tech level or better armour. Seems disproportionate a tad too early. Really I would like to see if eventually there is a real 'Marathon' mode, where you could double the length of the whole campaign, slow everything apart from missions down by factor of 2, so you get more of the fun Abduction/Council missions phases but less of the boring downed UFO searches.
  2. [0027.91] DevHTTP: FHttpDownload resolve complete to: 65.118.245.165:80 It's a known fact that the game calls home to that IP address. You can see it in your log files. Ok, sorry I'm one of the few mortals who didn't know that. I can seen now from Launch.log that its talking to prod.xcom.firaxis.com. Reverse IP resolver is rubbish. Just strange that my Comodo firewall notices this only with modded exe and not standard one. I don't even have any rules at all for this XcomGame.exe. Thanks for clarifying.
  3. Can I ask, why does the exe modded with modpatcher try and communicate out to IP address 65.118.245.165 (inw165pr.hdpi.com) on port 80 ? Is there something suspicious going on here?
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