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Everything posted by Synthesis
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As the title suggests, this is a strange one. I'e found after using a time scale mod (in my case, Dynamic Timescale SE), eventually (probably much sooner than I realized), the cooldown for "daily" use powers--for example, Highborn for Altmer, Dragonskin for Bretons--broke due to the mod's handling of time frames. How, I don't know. What I do know is that uninstalling the mod through its own specific procedure (and then further verifying that the timescale is back down to 20 via the console) makes no difference. Giving yourself a new power, using it, and waiting 48 hours makes no difference. Using a quick-mod solution to turn these powers into "lesser powers" (i.e. recharge like any other spell) makes no difference. Based on a few hours of troubleshooting, everything seems to point to: the cooldown is now set to some impossibly high (9,999,999 or whatever seconds) or impossibly low (-1 seconds) time frame. Activating god mode just supports this: the powers are completely usable, and function, but the moment you leave god mode the game references its own (broken) timer. This persists after removing the mod, because those powers are part of the base game, and the mod didn't actually change them--it just broke the way time is calculated in regards to them. If that's the case (and I have no reason to think it isn't, but I'm open to suggestion), I wonder if it's possible to use ReSaver (or some other tool) to dive into the file and remove the cooldown element. That may not be possible, and even if it is, I have no idea where to start. Unfortunately, the mod itself is no help: Dynamic Timescale was never a hugely popular mod in LE (I didn't use it either), and the SE version was converted by good samaritan whom, by their own admission, has no idea about the technology behind it and requests that you ask the original creator, who is understandably long gone. So, am I completely out of luck? Any insight would be appreciated.
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help wanted graphic bug since last update
Synthesis replied to Tachon's topic in Fallout 4's Discussion
Happening to me as well. Relieved it's something with F4SE. Not using Creation Club, these Fallout 4 updates really are giant pains in the ass. -
Multicoloured arbs and arrows EVERYWHERE
Synthesis replied to hellsjanitor666's topic in Fallout 4's Discussion
I'm running into this myself--I thought it was from one of my three modes that also need to be updated with F4SE (LooksMenu, Mod Config, Rename Everything), but it's a relief to hear that it's something in F4SE instead. -
So, obviously, Fallout 4 updated again. Or the Creation Store did, thank you Bethesda. Naturally, F4SE "broke", compatibility wise. And by extension, LooksMenu, Rename Anything, and MCM all "broke" as well. By that afternoon, thanks to the hard effort of the modders, all three are updated. So I update F4SE, and the three mods. Except now, Fallout 4 crashes to desktop on loading (once it gets past ENB). Every time. That's new. I tried loading up just by running F4se_loader.exe, rather than Mod Organize (my mod manager). The game reaches the menu, though naturally, I can't load a save with zero mods running. So....am I screwed? This'll be the second time FO4 decided "You've gotten far enough into this game, that's it"--except last time, it was just all my saves that broke. Now the game crashes on launch. I don't think I actually enjoy FO4 enough to start again. Troubleshooting wise, I've removed ENB (obvious). I've also tried disabling every single mod in the Mod Organizer so I could troubleshoot the plugins by group (less obvious). Same in either case: Fallout 4 crashes before it reaches the menu. EDIT: On a whim, I ran it with my mods, but without F4SE...and it worked. Well, that's better than nothing. I just have to figure out how I screwed up with something as simple as F4SE. EDIT EDIT: It was the Knockout Framework. If I'd been luckier in guessing it wouldn't have taken two days to realize. But at least I don't need to start over again.
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Indeed, I'd really love to see Immersive FP brought over--I remember when it appeared like a bolt out of the blue for the original Skyrim, an alternative to the Joy of Perspective (which, good as it was, had a lot of issues).
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Skyrim crashes as soon as I power attack an enemy
Synthesis replied to Royce2034's topic in Skyrim's Skyrim LE
A non-troll suggestion: if you encounter that power attacks cause CTD in other saves, you may want to look at your animation files--it's possible, however unlikely, that a bad animation is causing a crash. -
As the title said, in my game, despite never having met her (which seems obvious in retrospect), Vex in the Ragged Flagon causes a crash CTD. At first, I thought this was an issue with that individual cell....except removing Vex allows me to enter in the cell fine. And using the console to transport to my current cell, or spawn a new one, causes a crash. Furthermore, it doesn't seem like disabling all the mods affecting Vex makes any discernable difference (courtesy of TES5Edit)--I only had two in the first place, the Unofficial Skyrim patch, and an appearance mod. Can anyone offer a way to fix this? EDIT: Doh, it was Vex. Specifically, something altering her armor (not her appearance). Figures I post about it finally, then solve the issue ten minutes later.
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Like the topic title says, I've just gotten into Riften and begun the quests there--and any entrance into the Ragged Flagon (as well as COC console command) causes crashes to desktop. But weirdly, the Cisten works fine. I got there via console command--no crashes or odd behavior. Anyone know about an obvious go-to that might cause a crash only for the Ragged Flagon? It doesn't seem like something that would reset over a few days. EDIT: So, the cause is Vex...because if I move Vex to my position via the console, the game crashes as well. But I disabled the two mods I have that affect Vex and I've never met her in game and the same thing happens (the Unofficial Patch, and one that changes her appearance)...by contrast, other Ragged Flagon NPCs work fine. Anyone know what I can do to fix this? EDIT EDIT: Figures I finally post about this and then figure it out 10 minutes later--something's breaking the Guild Master armor, not Vex herself.
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Vault Girl Mod Development Thread
Synthesis replied to Deleted4077875User's topic in Fallout 4's Discussion
The mod has installed using NMM without a hitch for me and others. This is probably an issue with your mod installer. If you don't want to use NMM I recommend a manual install. That's certainly a possibility--I'll need to go ahead and take a crack at that, first through a profile, than through a direct installation. Ironically, the only reason I'm using MO is because NMM after 0.56 (or thereabouts) added profiles and made them mandatory, an infinitely wise decision, and I wasn't in the mood to lose the ~230 mods I had in Skyrim in actual working order (thank god I backed everything up). Also, your new model looks great, very cute--hope you'll put in other options (bandanna, etc.) if you have the time like you did originally. Digging the tanktop/shorts look!- 1047 replies
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- bigcman123
- vault girl
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Vault Girl Mod Development Thread
Synthesis replied to Deleted4077875User's topic in Fallout 4's Discussion
First, BigCMan, thank you for your ongoing efforts--I'm sorry to hear that you're not continuing with your default Vault Girl (with the bob hair), as that was my preferred one, but it sounds like you have good reasons and I'm grateful for the work you've put in. Second, has anyone encountered issue where installing the mod seems to have a lot of gaps/missing things? Not just unfinished stuff, like some of the Pip-boy status screen having the modified head but the default body (quite amusing looking). No idea what could be causing this, I installed it via M.O. (I don't use NMM for FO4 due to the profile issue)--I enable the patches for DEF_UI which keeps from crashing, but a lot of the elements seem missing. By contrast, Vault Girl STATS works--granted this mod is in Alpha, but it does seem like the basic stat screen should be working (since you can chose different bodies, you can see how it's suppose to look in the image gallery, etc.). Are there specific mods that will overwrite the modifications? EDIT: To do some tests, I created a new character with no mods aside from this one--and the same issues appeared. Which is somewhat good as it suggests its not a mod conflict! On the other hand, I'm completely stumped as to what could be causing the issue. I know the animation mods are flash files, maybe I've overzealously removed something needed from that?- 1047 replies
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- bigcman123
- vault girl
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(and 3 more)
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I recently snapped up KOTOR and KOTOR II at the Steam sale, and aside from the TSL restoration mods, there's one particular mod I missed, the name being "Purple Female Twi'lek Selectable PC Head"--it used to be back on PCGameMods, and may have been made by a 'Ryan Sprinkes'. As the name implies, it's a purple selectable Twi'lek head for the PC--it's similar to Stoffe's tan Twi'lek PC head with some notable differences: obviously it's light purple (sort of lavender color), there's a (rather cool) dark side transition (involving red tattoos), and there was also a Twin suns outfit you get as "custom leathers" after leaving the initial starting area. Unfortunately, this mod became hard to get years ago back in 2007 when PCGameMods went down--it's possible it's completely vanished by now. I know it's not on Nexus, but if anyone still happens to have the mod, it'd be much appreciated.
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So, like the topic says. I noticed my character was crashing to desktop every time I went outdoors (or tried to use the console to go somewhere like Whiterun, "coc whiterun"). I originally thought it might be a mod--but it was ENB specifically. So I decided to reinstall ENB, even though it'd been working and I couldn't tell what changed. So, having reinstalled ENB, with and without my ENB option (Seasons of Skyrim), there is no way to get it running without CTD. 1) I've reinstalled the June 2010 DirectX runtimes multiple times 2) I've tried both 0.308 and 0.292 ENB versions. 3) I've tried copying my d3d9.dll file from my Windows/System32 directory (game loads fine, but ENB doesn't engage). Skyrim runs perfectly without ENB, but there doesn't seem to be any way to get it running with ENB to even the menu. Everything I've searched for suggests one of the three above should fix the solution, but I've had no luck. I know ENB can work with Windows 10, I just don't know what the magic trigger is.
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Mouse Buttons Unresponsive (only one wireless mouse)
Synthesis replied to Synthesis's topic in Skyrim's Skyrim LE
I think I'll pass, that's not the sort of mouse I'd use (and also this mouse worked fine in this game for literally years). Thanks anyway. -
So I'm putting this under 'Technical Support' because I'm increasingly certain this isn't mod related. I use a Logitech MX800 keyboard and mouse set--it works very well for my needs. Unfortunately in Skyrim, it's recently caused a weird issue: the 4 and 5 buttons (on the side, touched by the thumb) are extremely unresponsive. I have one bound to select, and the other bound to ready/holster weapon (you can also hit attack too). They both seem to only register 50 to 25% of the time. Other buttons appear fine. To test, I dug an old Microsoft USB IntelliMouse out of my closet and plugged it in directly. The side buttons register 100% of the time, without fail. "Sounds like a bad mouse." That's what I thought--until Logitech sent me a fresh update. Same problem. And I've tried uninstalling and reinstalling the drivers. It does only appear to happen in this game, the 4 and 5 buttons work fine in browsers, apps, etc. I'm tempted to switch over to the IntelliMouse, but aside from its super responsive side buttons, it's rather old and not smooth-working anymore. Anyone know what might be the cause of this?
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Framerate Plummeting, Accompanied by Screen Dimming
Synthesis replied to Synthesis's topic in Skyrim's Skyrim LE
Well, found the problem: My ENBlocal file had VideoMemorySizemb set to 0 (the default). I have 16 GB of ram and a 12 GB video card--so I set it to 8 GB and there was a HUGE improvement (even with textures set to high). Then I set it to 26 GB (my video ram + system ram - 2 GB, like it says in the instructions, and I got even better performance. It must have gotten overidden as I was changing my ENB settings. Hah. So if anyone else runs into the exact same problem, that seems to be the solution. -
Framerate Plummeting, Accompanied by Screen Dimming
Synthesis replied to Synthesis's topic in Skyrim's Skyrim LE
Okay, I've done a lot of experimenting and narrowed it down--apparently, once I set textures to 'High', my indoor FPS plummets. This is weird, given that I had no previous issue with this, and uninstalling the Skyrim HD Lite pack didn't improve the problem at all--for some reason, my system (or maybe just my game installation) can't handle high quality textures anymore. Granted, setting it to 'medium' "fixes" the problem but makes the game look substantially worse, so I need to determine the problem. I've completely recreated my SkyrimPref.ini file, so it's possible some of the default original settings just don't work well with the game with any modification, and need to be changed. -
Framerate Plummeting, Accompanied by Screen Dimming
Synthesis replied to Synthesis's topic in Skyrim's Skyrim LE
Thanks for the response. I thought I'd go ahead and give it a try--even though I use a Fractal R4 as a case (and I keep it pretty clean), it never hurts to do some cleaning. Unfortunately, it hasn't really done anything. To confirm as much, I ran a couple of other games with high system demands (Arma 3, Starcraft II with all the settings maximized) and didn't encounter anything out of the ordinary. I think it's safe to say it's not something immediately hardware related, though Skyrim is very strangely optimized (and also dependent on CPU rather than GPU as I recall). No harm in trying though. My case is slightly cleaner at least. -
So I've had a pretty heavily modded installation of Skyrim, that I got very consistently to run at 45 to 60 FPS outdoors (and better indoors). I also ran ENB, ELX and Seasons of Skyrim. Recently, for some unclear reason (I hadn't added any mods that would change it) my framerate has collapsed, primarily indoors (both in cities with NPCs and inside homes). Specifically, my framerate gets really bad if my character looks "at the horizon" (in other words, level--but in a town, you obviously don't see the horizon, just across the street, etc.), and I have to stare at the ground or the sky to actually move around. Otherwise, my framerate plummets, along with a great deal of "screen dimming" (the whole screen getting darker and then returning to normal). In some cases, NPCs seem to make the situation worse: I was able to run around Whiterun at 4 AM with no other people pretty well, but when I set it to wait until 10 AM, and all the NPCs spawned, the FPS plummeted again. On the other hand, standing in Breezehome with two other NPCs, and my FPS goes horrible unless I'm staring at the floor (and removing the NPCs didn't help). I seem to still be able to run around in the outdoor world (and even fight with NPCs) with few problems. Loading up an earlier save in a different location didn't help. I've tried all the obvious things: disabling ENB, reducing distant object detail to "low" (that fixed a similar problem in the past), adjusting the different graphical settings, rebuilding my SkyrimPref.ini file. None of them seem to work. As far as I can tell, nothing has changed about my CPU (an i5-4670K, ~3.4GHz) or my GPU (GTX 970), so Skyrim being CPU dependent isn't the cause I think. Really, things were working fine (even occasionally hitching) when the framerate just fell apart. Reducing my view distance (all of them to the minimum value) didn't help. Here's my plugin list. Anything anyone could do to help would really help--this sounds like an extremely specific issue that I accidentally triggered without knowing it. EDIT: Okay, I've done a lot of experimenting and narrowed it down--apparently, once I set textures to 'High', my indoor FPS plummets. This is weird, given that I had no previous issue with this, and uninstalling the Skyrim HD Lite pack didn't improve the problem at all--for some reason, my system (or maybe just my game installation) can't handle high quality textures anymore. Granted, setting it to 'medium' "fixes" the problem but makes the game look substantially worse, so I need to determine the problem. I've completely recreated my SkyrimPref.ini file, so it's possible some of the default original settings just don't work well with the game with any modification, and need to be changed.
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From what I've heard, a major obstacle to this is the lack of a Creation Kit/Construction Kit release yet. It's a bummer, I agree--there aren't that many unique armor sets out yet for that reason (I think). I played both FO3 and FNV as a Ghost from Starcraft so I'll probably hold off on getting started until that and the Radius mod get ported over.
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So, here's an unusual problem: when using either the Breezehome for Noble Families Mod, or the updated version Elianora's Flavor (that has some bug fixes), if I purchase the Alchemy Table upgrade on the first floor, the general area's walls suddenly become invisible and you see through to the skybox. It shifts depending on where you are (so sometimes its just the window, other times its the whole wall). Both mods share the problem, and I can't figure out what would have caused it. Uninstalling Enhanced Lighting reduced it slightly, but it's still there. So long as I don't buy the upgrade, and it just remains a stack of hay, I don't have the issue. Anyone know what might be causing this? I can post images as necessary.
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Can't use Any type of Smithing stations or crafting stations.
Synthesis replied to JimmyJosser's topic in Skyrim's Skyrim LE
I have precisely this issue--was anyone able to discern what was causing this? Weirdly, it's not always the case--sometimes I'll get the bug four or five times in a row, other times it'll actually work three or four times in a row. It seems completely random whether or not I'm kicked out of the menu. It also seems to effect mining. EDIT: Yes, it seems to be Magic Duel Reborn is causing the glitch--why, I can't fathom, except that MDR does work by stopping and starting animations for the duel mechanic itself. I don't think FNIS even registers MDR, since it doesn't replace any existing animations. -
Stuck at loading screen only for loading from main menu
Synthesis replied to Tormound's topic in Skyrim's Skyrim LE
Tormound, you seem to run into this problem at the exact same time as I have--years ago, I had it, but somehow fixed it. Since grabbing the expansions off Amazon (and reinstalling EVERYTHING, to my annoyance), it came back. I can't believe I never knew of SSME until now! You have my gratitude. -
Creation Kit Effects Changing Not Taking Effect
Synthesis replied to Synthesis's topic in Skyrim's Skyrim LE
Ah, okay, I think I misunderstood you...I think I encountered that area about 100 hours ago or so, so that's not a solution. It's strange that disabling the mod, going to the same area, and reenabling it doesn't work, frankly. -
Creation Kit Effects Changing Not Taking Effect
Synthesis replied to Synthesis's topic in Skyrim's Skyrim LE
Thanks--the cell is part of the world environment, is there a way to force the game to recreate the environment? I was already saving inside a cell inside a city. EDIT: I used the clean save method--at least, the one that's always worked in the past--disabled the mod that created the outside region, went into the outside world, made sure the area wasn't there, then enabled the mod--it still refuses to acknowledge any changes. Even though I can open up the Construction Kit and find those changes in it easily. Is there any way to force the game to manually recreate the area?