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Learwolf

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Everything posted by Learwolf

  1. Welp, I think I figured out how to do it. I'll post the script when it's done for anyone else who may want a resolution for this issue.
  2. So I'm re-doing a house mod I worked on some while back from the ground up. I'm aiming to make this project big in terms of gameplay progression. I've made (and am still fine tuning) rooms dedicated to displaying objects related to factions, storyline, etc. (Different display rooms related to every faction, a blades/storyline room, etc.) I'm implementing a Library to store and display every book in the game. I implemented a temple area that displays the shrines once you've found them in the game. The ideas I want to further implement, continue to flow. The inspiration behind the ideas are drawn mostly from the Skyrim mod Dragonborn Gallery - Legacy of the Dragonborn. My question is this, I know there are some limitations to what can be done, but is it possible to make (example, the library area) implement a pedestal that will check the players inventory for books, and if the player has a book, store it within a container (bookcase container), and once in this container - display a book on the bookcase container (via the enable/disable script commands). An alternative idea I have is to implement this would be along the lines of: Player uses the pedestal; -Checks inventory for book names -Removes books and sets a variable to 1 to prevent removing duplicates of the book -Enable Book(s) on display bookcase (the books are fake activator duplicates) -If player uses the fake book activator, the variable for that book is set to 0, the real book is added to inventory, and the fake activator book is disabled Would this theoretically work? Also, could a similar idea be used towards displaying certain items such as Wraithguard and other objects? And lastly, as somewhat mentioned above, what are the issues with remote storage of items? I remember reading something forever ago about issues it had with it, but I don't know what they are or if there are any workarounds. Thanks a ton in advance for any assistance! Looking forward to releasing this mod in the future.
  3. Thanks tirnoney! I'll do that. :]
  4. Hi all. I've refrained from asking for assistance for several years of playing Skyrim, never really had an issue, but now I'm irked and frustrated to the point where I wanna punch my screen lol. I'm working with SkyrimRedone (I really REALLY enjoy the perks with this, more so anyway than the other perk overhauls I've seen thus far) but I'm having an issue where certain (seemingly random) pieces of armor have 0 armor stats. It's really bothering me, even tho it is likely harmless. It's also immersion breaking to me. The (very few) videos I've watched and guides I've read on setting up everything are old (possibly outdated) and very...scatterbrained...for lack of a better word. (Ex. "Go download this, now download this, go back and download this from the first page, now install this, but go back and download this".) Here is the list of mods I'm trying to setup for my game, (or at least, these are the ones I am thinking the issue would come from) if someone could hold my hand (figuratively) words would not be able to express my gratitude. *Note, this is just ABC order, not the order I was using. Asis Asis Improved INI Files Automatic Variants Book Covers Skyrim Buildable Chests and Containers with Advanced Placement Climates of Tamriel Climates of Tamriel - Dawnguard patch Climates of Tamriel - Dragonborn Patch Climates of Tamriel - Sounds Climates of Tamriel - Sounds - Dawnguard Cloaks of Skyrim Cloaks of Skyrim Dawnguard Update Complete Crafting Overhaul Remade Deadly Dragons Dual Sheath Redux Immersive Armors Immersive Poisons for SkyRe *POSSIBLY* Legacy of the Dragonborn (Will go without this if it just over complicates everything) Realistic Ragdolls and Force Realistic Water Two ReProccer - Automated SkyRe patch generator SkyFalls + SkyMills SkyRe Compatibility and ReProccer Patches Skyrim Community Uncapper SkyUI SUM - SkyProc Unified Manager T3nd0s Skyrim Redone The Unofficial Patches Wintermyst - Enchantments of Skyrim Wintermyst - SkyProc Patcher Wintermyst - SkyRe Compatibility Patch XP32 Maximum Skeleton -XPMS And obviously, a bash patch. The 0 armor is, I'm assuming, from something not getting bashed correctly. For the above list, is there any side mods I need to get to patch them correctly? Any help/input would be appreciated!!
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