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LordOfAshes0192

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  1. I am thinking of making the Narsil sword so I will look into this as well.
  2. Myself and other modders have been porting over mods using construction set on the original Oblivion release. Realizing that under the "remaster" of Oblivion lies the original game in itself, I started experimenting with installing the construction set directly into Oblivion remaster to streamline the modding pipeline. Here is how I did this. STEP 1: Download BSG's Oblivion construction set from The Elder Scrolls Construction Set - the Oblivion ConstructionSet Wiki STEP 2: Navigate to \SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData STEP 3: Move the Construction Set installer into the ObvData folder and run the installer STEP 4: It will tell you that you do not have Oblivion installed and then give you an option to change the directory of the installation. Direct the installation to \SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData STEP 5: Navigate to \SteamLibrary\steamapps\common\Oblivion Remastered and create a new folder. Name it Data. When you save your .esp files, save them to this newly created Data folder. Note: Your .esp files will not appear in this folder. They will actually save to \SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data Don't ask me how or why this works, it just does. STEP 6: Run TESConstructionSet.exe - you are now able to work directly with the files from Oblivion Remastered. Optional: I also recommend downloading xEdit and Fix NL - Copy Name from Previous Override - xEdit Script at Oblivion Remastered Nexus - Mods and community by MadAborModding and following his instructions on fixing the [NL] prefixes that will show on your custom content.
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