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jackotrick

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Everything posted by jackotrick

  1. I ran some tests: I loaded a save game prior entering whterun and then assisted the funeral again and this time the body was OK I loaded a savegame I had at breezehome before assisting to kodlak funeral and the body changed position on every attemp although he always remains upside down No idea if this is savegame related or vanilla issue or mod related issue.
  2. Hi, I am having this issue and I dont know what is causing it: http://i.imgur.com/qKmAtMS.jpg Description of the image: Kodlak remains are upside down instead of laying straight This is not only happening to kodlak but with other dead bodies lying around. Only bodies that were already dead the moment i found them not those i kill. Here you wiil find a list of my mods running and load order: Maybe is a skeleton issue, meshes... i am lost here. Any help is welcome. Thank you
  3. Ok, ill look at them and see what i come up with... if anybody has already something like this constructed mind to share? I would really appreciate it
  4. Thank you. I had no idea what wyre bash was until now. Appreciate this guide
  5. Well i have been messing with creation kit and detect life/dead use the same spell... the only difference is the script they have attached (enemy interior, enemy exterior, friendly interior, friendly exterior) the thing is i dont seem to find a way to preserve that script and change the spell from concentration to "fire and forget" and I guess that changing the nature of this spell it is gonna require a duration any help?
  6. I would like to have a mod that behaves like candlelight (you cast it and the orb follows you for X ammount of time) but would apply detect dead/life magic effect instead of the creating light. Any idea how to get this done? I have been trying to mess with creation kit but seems i can't figure it on my own. Any help please?
  7. Hello fellows, I was wondering if somebody could help me to figure out what factor is responsable for the X level in which enemies are affected by spells (turn undead, calm, paralysis, etc...) example of TurnUndeadFFMassSelfArea Sets undead up to level <mag> on fire and makes them flee for <dur> seconds. what is <mag> and how do you increase its level? I am new to modding so i am still on the basics and this might be a noobish question
  8. Hello fellows, I was wondering if somebody could help me to figure out what factor is responsable for the X level in which enemies are affected by spells (turn undead, calm, paralysis, etc...) example of TurnUndeadFFMassSelfArea Sets undead up to level <mag> on fire and makes them flee for <dur> seconds. what is <mag> and how do you increase its level? I am new to modding so i am still on the basics and this might be a noobish question
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