Alright, I'm planning on making a mod, but it'll be my first mod. It's fairly simple, but will involve all that modding jazz. Basically, it's a weapon mod that has a number of quirks. First off, it won't be some sword that's just spawned out in the middle of nowhere in a nondescript chest. The idea is that it will be a bound weapon spell, that way 1: Avoid the sword in chest cliche, and 2: I can effectively have the gear grow with the character. That way it's not something that will make the game ridiculously easy for new characters/be useless for later characters. Specifics: Upon casting the spell, a script will be run to poll the character's level. It will then summon a weapon that has stats equal to one set above what can be found dropped at the time. [i.e, if they are level 10, the weapon will have stats similar to Glass, which is 1 set higher than Elven). The weapon spell will use exactly 3/4 of the caster's max magic (I assume this is possible?), and another version of the spell will exist as one of those once-a-day deals. The weapon does exist in another game (lolno not the buster sword or anything stupid. It's a tad more obscure than that), and I do not know if it would be possible to simply rip the in game model out of the source game. In the future, I plan on expanding the mod to also summon bound armor (much like the sword, i.e., scaling stats and such) that checks for light/heavy armor being equipped. Also, if things all go well, the final version would spawn a bow in the same vein as everything else if the character had a bow equipped at the time. A shield is also being considered. I do have some modeling experience, but I have never rigged anything. I assume that this won't be a terrible problem when it comes to the sword, but the armor will definitely be something new. So basically, how hard is it to script this stuff/model armor/animate it all? If anyone could get some script frames up that would be great, since I've gone very specifically into how I'm planning on it all to work, or just get at least a little collaborative effort going. The sword in question is Ike's Ragnell, from the Fire Emblem series, in case anyone is interested.