There's a custom set of armor that was dependent on Robert's Male v2, and it doesn't work with the new version, v3. The author of Robert's v3 included the old textures so that dependent armors wouldn't be totally broken, and I've been trying to change the mesh (just for my own use) so it reads from the old, compatible files instead of the new ones. This is what the armor looks like when I open it in-game/with NifSkope as-is. It's reading from the new Robert's v3 texture and we have arm nipple, what? http://img.photobucket.com/albums/v116/paramonium/1.jpg When I change the textures under BSShaderTextureSet to read from the v2 textures elsewhere in my textures folder, this is what it looks like. All fixed! http://img.photobucket.com/albums/v116/paramonium/2.jpg But when I save it and load up the game, I still have the creepy arm-nipple. http://img.photobucket.com/albums/v116/paramonium/3.jpg It's not that it isn't saving properly, because when I open the mesh up again it looks just like picture 2; everything is normal. So. What step(s) am I missing? I thought I had it alright, but this is my first attempt to edit a mesh & I can't figure out what I'm doing wrong. Thanks in advance!