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afeq

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  1. There is no such limit, maybe you are referring to vanilla. If you use the memory patches, the game could have much larger saves, my current save it's about 25 mb and i play perfecly fine.
  2. Mod count no longer counts, i think we should talk about size to be able to have a more precise answer, my folder weight it's about 56 gbs on LE and game runs smoothly, if you use enbboost on LE this question it's tide with your hardware specs so you are limited to what your system can handle, original skyrim it's unusable at this point, it's LE with enb boost or SSE.
  3. yeah it works for other worldspaces too this is great, tried it on solstheim, ill try it on others. I Will also donate to show you some appreciation, maybe 5 bucks sorry about that it's just currency worths s#*! where i live, for example with 5 bucks you can have a full McDonald combo lol Are you interested on sharing this on a modpage? it could serve to others as well
  4. Wow that was fast.First impressions were nice, it works pretty well on skyrim province but when i travel to other locations outside it, for example solstheim or other modded lands (like wyrmstooth, bruma, fakslaar etc) fast travel is enabled, i wonder if i disable those locations using the flag with the creation kit i will still be able to fast travel on a dragon...I've peeked inside the .esp and i think maybe the reason for this is that quests live on the context of the land were they are resident, or something like that. I think this is a key feature if you have a big modlist and want to have long playthroughs, because when using multiple fast travelling on shorter periods the engine tends to mess things up and memory fills a lot more quickly. Using the dragon method the game can load and free resources on demand at real time, clearly this method requires a decent machine but i think in this days skyrim can be handled with middle range hardware. I'm going to keep testing this, it will be nice if this can have a mod page for those also interested on this feature.
  5. Just this, every mod out there that disable fast travel has the collateral bug that also prevents drangon cruiser traveling. Please, we need this.
  6. Well i dont know if it will be simplier i mean without the need to messing up the game too much, like having to run the game from another executable and things like that
  7. Oh thanks, yeah i know with textmod you can inyect textures with a third party App, but yeah i thought maybe there was a more simple solution like a script for the long war mod manager
  8. How?? Can someone please share a way to change the shivs color? I mean i know colors for shivs can't be changed in game, but there is got to be a way to do it with a hex script somehow. I hate those green and blue colors, they look even worse now that we play at higher resolutions. i'll feel a lot more happier if colors could be like more sober tones, say black, silver, gray.
  9. it is not windows 10, i can assure you. I switch to Windows 10 from 7 a couple of months ago, i face some little problems sure but the game runs a lot better for me. And im running the old version of skyrim, with skse shesons patch and enb, and it runs really stable. Changes are not all bad, try to adapt it instead of being so grumpy lol
  10. does anyone knows what formlist, worldspace or quest do i need to edit to be able to summon odahviing at for example solstheim? I've checked the call dragon shout with the creation kit but i didn't saw anything that i could edit to be able to achieve this. Does anyone have any ideas??
  11. having the same problem, anyone?
  12. How can i disable the site notifications like "2 New games including [insert game name here] have been added to nexus mods".. They are son annoying!!, there has to be an option to disable this spamming notifications, they are just really unbearable.
  13. it would be nice if the site can buy the guest a plane ticket to a meeting so we can all enjoy a full interview on video. That said, we all have a high consideration for this guy, without his work the game will be simply unplayable.
  14. ok, i'm going to try and see how i could make this work thanks for the details
  15. that idea sounds very cool. i have some knowledege on the ck but i don't know the papyrus language, would this require the creation of new scripts? I mean i get the idea, but i don't fully understand how could i implement this on the ck. So, if i understood you correctly, the things that needs to be done in order to make this work will be the following - create the recipes i want using the tanning rack object. - place a trophybase in my house and remove the default script. - create an activator an link it to a markerheading and put it above the trophy base. and then wat.. :/
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