just a suggestion for rebalancing. 1) remove alchemy, enchant loops. maybe remove the fortify alchemy potion and fortify alchemy enchantment. even without using it the items are pretty strong already. or possibly cap all the total modifiers. 2) im not sure how to balance daggers, its only powerful early game, by the time you have fortify weapon enchantment it becomes the weakest sneak attack weapon in the game 3) perk(s) that possibly to mix and match armor types, not sure. sometimes you get unique items but its not your prefered armor type. however this can be fixed with a more unique items mod or with a mod that changes armor type like a... improves the smithing tree perhaps? one side is about modifications and armor type changing and material changing and the other side where crafting and upgrades of both light and heavy armors, so no more kicking yourself in the butt for picking the light armor path but finds out that the strongest weapon is on the heavy armor path. ex: light armor dudes really like to have that ebony mail but its heavy armor. using the new smithing perk he can change to armor to light by picking which material he wants like elven armor. by the time you got dragon smithing. then you can change the material to scale. same goes for heavy armor dudes that wants the steath armors like the one with double backstab. 4) while in combat or hostiles are around, you cant change armors. but im not sure with this. this could make things harder when you make a prison break or roleplayers could be caught with their pants down. 5) able to cast spells with a 2 hander but you cant swing it while casting. well it sounds overpowered but 2 handed has a lot of disadvantages already like crap at sneak attacks and very slow and the redrawing your weapon is a pain.