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skyekross

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  1. nah forget it, ebony blade sucks anyway. lock this thing or delete topic or something
  2. Requesting a model change of ebony blade, maybe looking like a a silver greatsword or a less fantasy looking 2 handed sword. and im not a fan of katanas lol
  3. this! i just had a pretty soul entered a black soul gem.. a.. Black... Soul... Gem... that is a gem only for... human like souls.. not mud crabs... nasty little creatures..
  4. rebalance the whole skill/perk trees mod :D well its just me, i prefer the blades, maces thing. since 2 handers seem less popular so.. link them together so that people will use em. and POLEARMS! armor skill should be placed in 1 skill but with different specialization perk paths. and many more.. ok it saids only 1 dream mod.. mine is pretty big XD
  5. this makes daggers super powered! i guess its fine. they become fast combat weapons
  6. it happens if i load save abuse on pick pocketing lol. punishment!
  7. master difficulty I sneaked attacked some guy but survived then he instantly finished me with a 2 handed sword inserted in my gut o_O or this one a long fight with dragon. fire breath hurts but but i can heal fast enough stop the burning effect. after 5 minutes of shooting it down and epic blocking its breath with wards. it finally lands. me and all the npcs charged at it beating it with everything we got in melee. but then.. he flap his wings and everyone died... -__- Full health man! Full health! heavy Armor... T_T
  8. I'm thinking he bashed too fast or maybe the timing was wrong. just like dual wielders spamming power attack since power attack staggers but many times it doesnt since it was timed wrong. like try bash then power attack then bash again against a mammoth, it works. lesser on giants since they have different attack moves. humanoids seem to be unpredictable especially on mages and shielders. there seems to be a specific timing probably to avoid spam. seems to work less on fast attacking enemies except the dual wield power attack moves
  9. +1 to this! the only reason i dont like followers is non sneakers, game bugs and friendly fire. since they walk into your attacks somehow. hmm friendly fire mod? just jealous on monsters and NPC that they cant hurt each other with melee weapons. in cramp places where 1 guy tanks and the other guy has a 2 hander just slash through his friend in order to hit you lol
  10. I dont know about modding but i guess the offhand power attack (thrust) with a sword or dagger animation might work. mirror it to be right handed or something
  11. just a suggestion. remove or cap fortify weapon enchant. to make daggers the better sneak attack weapon rather than a waste of perk in late game. my sword and mace outdamaged the blade of woe by a mile even without doing the enchant alchemy loop. there is little reason to use lightarmor late game. since you only saved 1 perk point because of smithing. you lose more if you take the light armor smithing perks. so i think. make smithing 2 way, on the right is about crafting and upgrading both light and heavy. the left is about modifying material. since unique items are fixed we should be able to change the material to make it stronger and/or change it from heavy to light or the other way around keeping the unique enchantments it has. remove the enchant alchemy loop. that was the 1st thing that made the game easy. possibly remove the fortify enchant & alchemy potions and armor. not sure with enchant smithing since thats the only way to reach the armor cap easy allowing you to wear whatever you want. speech and lockpick tree sucked. lockpick should be a part of pickpocket "thievery?" but pickpocket isnt very good either. speech should enhance shouts. making 2handed fighters better since 2 handed are crap slow and its non versatile.
  12. just a suggestion for rebalancing. 1) remove alchemy, enchant loops. maybe remove the fortify alchemy potion and fortify alchemy enchantment. even without using it the items are pretty strong already. or possibly cap all the total modifiers. 2) im not sure how to balance daggers, its only powerful early game, by the time you have fortify weapon enchantment it becomes the weakest sneak attack weapon in the game 3) perk(s) that possibly to mix and match armor types, not sure. sometimes you get unique items but its not your prefered armor type. however this can be fixed with a more unique items mod or with a mod that changes armor type like a... improves the smithing tree perhaps? one side is about modifications and armor type changing and material changing and the other side where crafting and upgrades of both light and heavy armors, so no more kicking yourself in the butt for picking the light armor path but finds out that the strongest weapon is on the heavy armor path. ex: light armor dudes really like to have that ebony mail but its heavy armor. using the new smithing perk he can change to armor to light by picking which material he wants like elven armor. by the time you got dragon smithing. then you can change the material to scale. same goes for heavy armor dudes that wants the steath armors like the one with double backstab. 4) while in combat or hostiles are around, you cant change armors. but im not sure with this. this could make things harder when you make a prison break or roleplayers could be caught with their pants down. 5) able to cast spells with a 2 hander but you cant swing it while casting. well it sounds overpowered but 2 handed has a lot of disadvantages already like crap at sneak attacks and very slow and the redrawing your weapon is a pain.
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