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azron

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  1. So Cleansing Flame, the unique Flamer added in the Gun Runners Arsenal DLC, Normally is supposed to shoot Blue fire rather than the regular type, however for some reason It no longer does that, this problem has persisted for so long that I actually FORGOT that it was supposed to shoot Blue Fire. originally I thought EVE was the problem, but after deactivating that I found it made no difference, I loaded up my load order in FNVEdit to see if there were any conflicts with other mods that might be causing it. Nothing. . . So yeah I have no idea what could be causing this, all I know is that Cleansing Flame now shoots regular flamer fire. . .
  2. Coolness, what Trek mod project would this be exactly? the only one I'm familiar with was KDStudios' and last I heard it was dead :(
  3. Oh wow, Was checking on here to see if there were any fixes for a bug I had on Oblivion which I just got last week (I got both Fallout 3 and New Vegas on release, but was never hugely into TES but decided to give Oblivion a shot since the sale on it made it cheaper than a sandwich from subway.) I have to say I am both impressed, excited, and worried, from reading the comments I take it Druuler will be porting this to Fallout 3/New Vegas at some point in the future? would go great with the weapon/uniform packs for them! Also I can only dream of a TNG Enterprise or, more likely, Voyager (it's closer in size to the E-Nil / E-A) Possibly even have the capability for a minor starship battle ala Mothership Zeta?
  4. I'm not sure what's causing this problem but I recently got Oblivion off of steam with their -75% off sale last week, however after only a few days of playing (I disabled autosaves etc) My saves have all become corrupted, I use OBSE but when I load my saves OBSE fails to activate and the game freezes after 2-3 seconds after loading. It could be OBSE and Steam, it could be whatever I don't know.
  5. Roughly 10 years ago, a wonderful system in RPGs was made by a game called Dungeon Siege, I had hoped that this would revolutionize the way healing and other items would be in the Industry, but have not seen any other game that I know of use such a method, beyond Repair Kits in some games (NV repair kits not so much) In most RPGs made before and since, Healing and other consumable items worked this way. You have 150/200 hp you use a healing item that gives 75hp, you are back at full health and the healing item is gone. If you take enough damage to go down to 125/200 however, you will maximize the value of the healing item. In Dungeon Siege however. You have 150/200 hp, you use a healing item that gives 75hp, you are back at full health and the healing item is NOT gone, but is still able to heal you 25 You take 7hp damage, you use the item again, once again the item is still there, but is now only able to heal you 18hp Now I'm wondering if it would be possible/feasible, to script a similar effect to the various items in New Vegas, for things from Health, radiation, starvation and thirst. that way Caravan Lunches and MREs can be used multiple times so you don't have to wait until you are suffering from advanced/critical starvation to maximize their value. Obviously in Hardcore mode it would be trickier to have Stimpacks work that way, or any healing over time item since it will "wear off". However if there was a way to not have it "wear off" until after it has healed all the HP it otherwise would have (IE instead of healing 5hp per second for 15 seconds, it heals 5hp per second 15 times. so if you go back to full health by the 7th or 9th, it will still have x seconds worth if you take damage again.) I'd imagine even if this is possible it would require A) lots of scripting, and B) it would be incompatible with other mods that alter such medicines, foods and drinks. To be honest I'd be happy with one that works only for food and drinks to start.
  6. No, when I bring up the geck, before loading any files, it gives two weapons, Fists and GasTrap Dummy, I can open these fine, even create new ones. But the moment I load any files whatsoever, it will crash if I attempt to do it again.
  7. Theses are the error details if it means anything to anyone Problem signature: Problem Event Name: BEX Application Name: Geck.exe Application Version: 1.4.0.518 Application Timestamp: 4e0415d8 Fault Module Name: Geck.exe Fault Module Version: 1.4.0.518 Fault Module Timestamp: 4e0415d8 Exception Offset: 0085e948 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 4105 Additional Information 1: 54b7 Additional Information 2: 54b786789db243117c6065ae0dad0eb7 Additional Information 3: a9df Additional Information 4: a9df1f7ea0d15f2add9c7c9b5fe7a8fa Apparently I can edit Armour, misc items, ammo and books just fine, but if I so much as touch weapons beyond the object window the G.E.C.K. crashes.
  8. Just did, yep it's 1.4 and I removed the geck custom and geckprefs ini. hasn't fixed the problem
  9. i've never had a problem like this before, I don't understand what could possibly be causing it, at first I thought it was a bad mod I was editing, but even using vanilla NV, no DLC, no mods, it does the same thing. I can't understand why. I've tried reinstalling using the main bethesda site but that hasn't helped in the slightest.
  10. As the description says, After buying and installing Old World Blues, suddenly building textures stop working, certain weapons now show up as red ! (such as the plasma caster) and unarmed animations no longer exist (instead of punching my character does something like firing a pistol animation) To make matters worse, the Old World Blues quest, radio station and level cap notification won't show up. My Load Order. Also I am using the WAR (Weapon Animation Replacers) mod
  11. While I love New Vegas, one thing they really dropped the ball on was casual dialogue and combat dialogue, Sure many people comment on the "Patrolling the Mojave Almost makes you wish for a nuclear winter" thing, But lets compare the kind of dialogue you normally find when... Fighting Raiders in Fallout 3 SPOILER: Major Swearing. To Fighting Fiends in New Vegas Needless to say I'm sick to death of the latter... I would like to see perhaps an RFCW type thing where if you have Fallout 3 and New Vegas it will replace the Fiend dialogue with Raider dialogue, I'm gonna be working on the ESP/ESM for that soon, but I would like some help in finding a simple installer for it similar to the Installer for RFCW.
  12. I know I haven't been banned, I'm guessing you guys are working out a fix for this since apparently I'm not the only one who has this problem, I think.
  13. Would be nice to have some kind of fix for it...
  14. I had this happen to me once myself, but I save frequently in different slots nearly every time, (there are 1,000 slots and I've never gotten to even half that on a single character, and I can always just move the save files out of the folder anyhow to free up space) so I loaded up a save just before the ambush and ran up to follows-chalk which prompted him to put away his gun and start the quest.
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