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zombieslayer287

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  1. So I created a seperate module, and when creating a custom level and adding creatures into it, I can't see a way to give said creatures voices. They're completely silent when they attack, get hurt etc. I've looked at every value under creature properties and tried with all, but none give them their voice. Also if I wanted to create my own creatures and add them into the campaign, how would I go about doing it? Is it OK to simply delete exiting enemies/allies and add my own?
  2. That mod is long gone in nexusmods. I really do would love to have those files to use in my game please, if anyone has them. Thanks.
  3. Hi all, I'm currently trying my hand at cutscene creation. My cutscene name is catfight.cut. Correct baby steps I took: - Created module that extends single player - Exported without dependant resources - Created a shortcut of the DAOrigins.exe in "....Dragon Age Origins/bin_ship", entered this command inside, with its full target line being this "D:\Desktop\Games\Dragon Age Origins\bin_ship\DAOrigins.exe" -autologin=single player -runcutscene=catfight.cut" But when I click to launch this shortcut, my game only shows a blackscreen. :sad:
  4. I worded it poorly but you know when you open your save file in the toolset, then proceed to make changes to it, then save the toolset to apply the changes to your save file? Yea, that. My toolset simply crashes and nothing is saved.
  5. When Wynne/Leliana turn hostile, I want them to use desired abilities such as below the belt or dirty fighting (after giving these abilities to them in the toolset/console). Is there any way to modify the creature script such that they use abilities or perform actions that I want them to use?
  6. Hello guys! I've wondered if it is possible to fight against party members. I've seen long ago some players who were able to do that.
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