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oOBlazeOo

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Everything posted by oOBlazeOo

  1. well I think you have to let the dream of dual weapon something go. but there should be a way to achieve at least a closer solution to your idea. But for this you need someone with modelling skills. Point is: You can throw a left glove and a combat knife in nifskope (I guess) together.Invisible texture for the glove should give a knife laying in your left hand. problem is that the hand wouldn't be closed. Together with a combat knife in your right hand and maybe fist fight animation you could create the illusion of dual knifes. In a video for some new fighting moves the guy's char had a crysis suit (maybe someone remembers and can post a link) and had a katana in each hand. there you could clearly see that the left katana was just attached to the hand. so some eyecandy work there. edit: guess what I came across a minute ago -> http://www.fallout3nexus.com/downloads/file.php?id=7277
  2. if you have fomm this is an easy one: open fomm -> bsa unpacker ->textures.bsa and then type upperbody or femaleupperbody in.then you can save the desired files where you wish. if you do not use fomm you can unpack the texture.bsa with a bsa-unpacker and then go to textures->characters->female I think giving it a green color touch is kinda easy yes. well I can give you a description in Paint.NET, but I guess in photoshop it shouldn't be that different: open up the upperbodyfemale.dds,then create a new level (or is it called layer?hope you know what I mean^^). color the new layer in green. if you have the green layer over the skin,you gotta make the green more transparent. there should be layer settings somewhere,there you can set the tranparancy. if you got the skin over the green,make the skin more transparate. maybe you get the just same result,but I would prefer to have the green over the skin. same procedure with the face and there you go.
  3. well then you could edit e.g. the male upperbody texture and then create a new race and set the upperbody texture path to your new one and there you go ;) if you just edit the existing male upperbody,every male character ingame will have that texture. edit:just saw your edit.open up the existing female upperbody and face texture with fotoshop or another program,make a grinch and and try the above.
  4. well that depends on how many people you want to have the changed tone. you can easily change your own tone if you open the console (press^) and type: showracemenu and then navigate to the tone options. if you just want...lets say 3 people have this tone, you can open the geck and edit their tone manually there (actors->npc->your choice) or you create a new race where you can set the default skin tone. setting npcs to that new race should give them the new tone.
  5. well I can't give you a general answer which exact mods will interfer,but you should get to know which e.g. npc is affected by your loaded mod or if the mainquest will be touched. more than one mod changing one person or quest or whatever will cause problems. if the mainquest gets changed,you should better start a new game if you are further than the changed point. if you get,lets say a crash back to desktop,you can uncheck some mods in FOMM or the fallout launcher and then get closer to the mod which causes the trouble. But don't get too pessimistic,it is possible to run more than 100mods at a time ;)
  6. ~update~ added the one forgotten question about the carrying weight...^^
  7. really hope someone can help,this would be of great interest for me too.
  8. Aloha everyone, maybe someone of you can help me with this few things: I really like the V for Vendetta - Guy Fawkes Mask (http://www.fallout3nexus.com/downloads/file.php?id=3486), but I was wondering if it is possible to link the fitting long-hair mesh (like here: http://www.fallout3nexus.com/downloads/ima...-1233428390.jpg ) to the mask's mesh,so when you put it on it will cover your real hair. I also tried to get a facepaint in the game without putting it on an extra race. so is it possible to display the new face texture on the character?like a mask or something? Ah and the gun thingy...you know the assault rifles the A-Team uses? I think they are really cool! http://img685.imageshack.us/img685/1993/hannibal.th.jpg basically the assault rifle without the stock. can someone do this? and well...the metal is chrome-like.could someone help me with this? Can someone explain to me how to change the carrying weight capacity? And last but not least: This damn light switch problem... I can't get it to work. Does anyone know a basic script or tutorial or can explain it to me? So if anyone of you could help me, that would be awesome =)
  9. allready tried that. e.g. giving Clover 1 5.56mm Robot-Shell (set same stats as Jericho's shell),but in a weapon for that shells she can fire once and than uses her damn shotgun again... if you can get that to work anyway please tell me.
  10. well seems that the file is gone :wallbash: anyone ideas for unlimited follower-ammo? I tried a lot but it drives me mad^^
  11. well there's actually no file with that id Oo
  12. Heyho. Well I often saw these great berets on several screenshots and once I saw the mod (some green and red berets and a new armor) but couldn't manage to find it again via the search engine. "beret" leads to a mod wich comes up very buggy in my game. If someone know where to get,please let me know. The second question deals with the followers. Is there a nice possibilty/ mod to get infinite ammo for the weapon you give them? It is simple setting ammo usage to 0, but then the reloading is missing... ;( Hope someone knows a way. Cheers
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