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goreface

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    Timesplitters: Future Perfect

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  1. Heres a couple of pictures of the entrance to the Overrun Umbrella lab http://i116.photobucket.com/albums/o16/omfgtehzombies/Fallout32008-12-2921-43-45-32.jpg http://i116.photobucket.com/albums/o16/omfgtehzombies/Fallout32008-12-2921-44-03-02.jpg http://i116.photobucket.com/albums/o16/omfgtehzombies/Fallout32008-12-2921-44-54-65.jpg note that its nowhere near done and the end result will be different.
  2. Wow, now I like that idea and I like the way you think? Would you like to help us write the story and quests? We have room for 2 more writers. As for the guys working on the Sin city mod, I'll check into that, thanks. I might upload the blueprint to the umbrella lab soon to give you guys a feel for it and hopefully encourage some mappers to help with the project.
  3. Well hey there's not much to it. I myself just use FO3 Archive and photo shop. These might be helpful http://www.fallout3nexus.com/articles/article.php?id=19 http://www.fallout3nexus.com/articles/article.php?id=36 good luck man, If you ever succeed just let us know.
  4. Update: I've been taking into consideration some comments made about what I should do about basic umbrella security armor and came up with something like this: http://i116.photobucket.com/albums/o16/omfgtehzombies/Fallout32008-12-2904-25-23-91.jpg http://i116.photobucket.com/albums/o16/omfgtehzombies/Fallout32008-12-2904-25-32-65.jpg http://i116.photobucket.com/albums/o16/omfgtehzombies/Fallout32008-12-2904-25-42-50.jpg http://i116.photobucket.com/albums/o16/omfgtehzombies/Fallout32008-12-2904-25-47-56.jpg http://i116.photobucket.com/albums/o16/omfgtehzombies/Fallout32008-12-2904-25-54-13.jpg Despizer Is currently working on a SAS gas mask model to go with the armor. Remember nothing is final and we might tweak the armor some more based on feedback.
  5. well its a very similar situation to the imperium in the Warhammer 40k universe. When the poo hits the fan no one makes anything new they just rely on what proved to be effective before. That would explain the use of older style weapons for Umbrella but theres also gonna be a few goodies for the player to earn by doing quest for umbrella like those UV bullets so dont worry. Remember even if you have no skinning modeling or mapping skills we still need writers and we need your ideas so dont be afraid to contribute!
  6. Imagine if we added Umbrella Corp. to the fallout equation. I doubt a multi-billion dollar military and pharmaceutical company would let something as small as nuclear Armageddon stop their endeavors. They would have bunkers and facilities able to survive on par if not succeeding what the enclave have. If anything this post apocalyptic wasteland would give umbrella even more of a opportunity to carry out their twisted research. This is my idea for the Fallout 3 Resident Evil mod. Imagine throwing in Umbrella Corp into the fallout world with its own outposts labs and headquarters giving them all new quest weapons and gear for the player to earn. That would give the player a nice amount of bonus playing time and more gear to earn through quest, plus it would be a great bonus for anyone who happens to be a big zombie or Resident Evil fan like myself :] So heres what I propose. I currently have a Umbrella Enclave replacement mod out. Now I'm no skinner, I'm a map maker so this mod isn't really much. Also I'm looking for Umbrella to be their own faction and not replace the enclave. The mod I released is to just get the Idea out and give people the feel of Umbrella in Fo3. Heres the link http://www.fallout3nexus.com/downloads/file.php?id=2264 Now this is in no way going to be the final models for the Resident evil mod. I've already gotten several recommendations for different armours and styles which I plan to put into effect. I am currently working on a map for the mod. It's an umbrella lab and testing facility except this ones been overrun. The main doors are sealed and guarded by umbrella hazmat forces while the inside is a mess of overturn office and medical equipment and swarming with zombies. I'm completely done with the shell of the lab and I'm currently doing cluttering. So this is what im going to need from the community. 1. Modelers 2. Skinners 3. Mappers 4. Scripters 5. Beta Testers If you would like to help just either drop a post in this thread or send me an email @ [email protected] Now I kinda want to go over a few things about the content: NOTE THESE ARE ALL SUBJECT TO CHANGE. NOTHING IS FINAL. Ideas will be added and changed here as I see fit. 1. Umbrella's facilities will consist of 3 identical but very different labs. (1 overrun, 1 Low security conducting minor research, 1 high security conducting major research) 1 headquarters, 1 Weapons facility, 5 -6 various scattered small outdoor research posts. I have the layout for the labs done already, they just require different content. 2. Npcs. I have in mind a couple of npcs. 1. Umbrella Scientists. 2. Umbrella Security guards, standard shirt pants and cap no armor. 3. Umbrella hazmat team, armored hazmat suits. 4. Umbrella Special forces, Riot helmet and body armor. 5. Umbrella Elite guard. Power armor. Well we all know that this is the year 2277, it would be unreasonable to have Leon and Chris running around, But considering Wesker isn't human I'm pretty sure he'll have a place somewhere near the top of the corp this time around :] 3. Weapons Now then, we cant let an all powerful organization like Umbrella run around the wasteland using old scavenged guns can we? Of course not, Umbrella has its own brand and line of weapons and ammo produced in it armory. Ideas so far include. 1.G3 assault rifle 2. XM8 rifle 3. Beretta standard issue 4. "purifier flame thrower" 5. spas-12 shotgun 6. Raging bull revolver 7. UV-bio bullets (glow like nuka cola quantum) 8. Proximity rounds (explode on impact) Now then, people can stop complaining about the logo on the guns >.< 4 Quest (STILL UNDER MAJOR DEVELOPMENT, MAY NEED A WRITER TO HELP WITH STORY LINE) Well now, that's all I have so far. Hopefully many of you share my fascination with Resident evil and will help bring this mod to life. Again, If your interested in working on this mod just post in this thread or email me at [email protected] and I'll get back to you and give you something to work on. Tanks for taking the time to read through this, no there's no tl;dr version :P Thanks again in advance for all the support - Goreface Heres The Team so far Project Lead Goreface Modeling Despizer Writing/Quest Design James Milamber Map Making Goreface Currently Working on 1. Overrun Umbrella Lab 2. Umbrella Special Forces Gas Mask Model 3. Quest Basics
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