Hi Cipscis. Thanks for the scripts and the info on how to apply and use them. While the GenericNoActivate script works perfect (doors won't activate), the TriggerAutoDoor didn't work. I tried various things to get it to work thinking perhaps I misinterperted the directions. I have 4 doors in the one cell I'm using this on. So I was able to do experiments on each door as I went in game to test. I created the trigger box just fine, made 4 seperate references of that, and put them around my 4 doors. No problem there. I put the NoActivateDoor script in each of my 4 door references, no problem there. I linked each door reference to its corresponding activator, no problem there. But when I went in game to test, and moved into the activator, nothing happened. When I clicked on open door it wouldn't open, which it is supposed to do. I thought perhaps I got the linked ref backwards, so on one of the doors I took out the link ref to the activator and ref'd the activator to the linked door. That didn't work. I also opened one of the activators, opened the tab to change the kind of activator it was, and it was set to actor zone so I changed it to trigger box. That didn't work either. I back tracked everything, ie: making sure I wrote the script word for word as you had it, and making sure all my references linked to exactly where they were supposed to go. Then double checked again just to make sure it wasn't some small mistake I had made. The only thing that I can think of at this point, is that you said "whenever an Actor that meets specific criteria enters it" I'm not really sure what you're referring to, what this criteria is supposed to be, and perhaps somehow, do I have to change something in the player and the NPC to meet that criteria? Maybe this is irrelevant, but I'm stumped. I've set the cell ownership to the player. and the NPC is set to the player faction. Again this may be totally irrelevant, but is there something else I'm supposed to be doing that you know of? Don't mean to take up your time, but I really appreciate you trying to help me with this! :thanks: cdagger