Despite the multiple logical discontinuities from DAO, I thought Awakenings up to the defense of the Vigil/city was up to Biowares usual standards of writing and game play. The rest was clearly rushed and unsatisfactory. The whole final series of levels and battles from that point on were far too easy. The epilogues were just sloppy writing which is very unusual for Bioware so I suspect the theory of being rushed by EA is spot on. Now for DA2 they are throwing out the very core of fantsy rpgs by limiting character to human just to add in the fluff of main character voice acting which adds nothing of real value to the game.