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DubbaD

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Everything posted by DubbaD

  1. Dubbias Dexian (DubbaD) Age: 20 Race: Caucasian Sex: Male Playable Races: I'd say that Imperial is my go-to. Seems to fit me naturally. Can also do a wimpy-sounding Breton and a grovel-y Dunmer (think Morrowind). Want to develop my Nord, Altmer, and Khajiit. Experience: Small roles in Shumer: The Fall of Allagard https://www.nexusmods.com/skyrim/mods/60829 About Me: The alteration of my chords began when I was a wee lad, wanting to do opera. Since that dream has died and gone nowhere, I began pursuing STEM-related education. For the longest time, people said that I had a really good voice, and some people thought I was a narrator during online gaming. Finally did some radio work with A.R.O.U.S.E at Ohio State. Now, as I move closer to graduation, I've decided to put myself out there with rudimentary equipment/software. Hopefully, I don't f**k it up. Equipment: -Blue Snowball -Audacity Voice Samples: My Soundcloud: http://www.soundcloud.com/dubba_d I'll be posting more samples on a semi-regular basis. Stay tuned... Last Updated: 9/3/2019
  2. What I'd like to ask for is a proof-of-concept mod. I will feign ignorance in regards to how Oblivion handles character models. However, a type of mod that I have rarely seen is what I'd call an "Aesthetic Overhaul". By this, I mean altering or outright replacing the vanilla art-style into something else. Overview In particular, I would like to request a mod that add/modifies at least one character (preferably Khajiit) with the art-style of Kazerad's PREQUEL webcomic. Not an 'overhaul', by any stretch. But, as mentioned above, a proof-of-concept. Show us it can be done and...if the idea gains enough traction, expand from there. As a suggestion, if ToxicSpooon gives permission, modify their Katia Managan character in this mod to look like Katia in the comic. Optional Since this is a smaller request, these are not necessary to what I ask, but what I would love to see: More expressive facial animationsOther characters of other races, to see how it would pan out across the racesA follower
  3. So basically, you want a mod that changes the magnitude/duration/area/cost of all spells from static variables to ones calculated based on the player's level, whether it be character, attribute, or the respective skill of the school of magic. The closest I have ever seen attempted was this mod: https://www.nexusmods.com/oblivion/mods/44883 Other than that, I don't know how hard it could be. Should be possible to create a script that modifies spell variables based on whatever value the PC reaches. Edit: Just remembered this existed: https://www.nexusmods.com/oblivion/mods/23062. Might be what you are looking for?
  4. @BigBizkit Looks like Bethesda need to take some apocrypha and encompass that into their newer games. Oh, and Lachdonin, it's nice to see you outside of /r/TESlore and the Beth. Forums. :)
  5. Am I the only one here who's sick and tired of this excuse for any sufficiently-advanced magic in a mod?
  6. ...Pardon? :mellow: *Looks at Mod's reply* Oh, yeah, that :tongue: Yeah, it worked fine for me, so that's that.
  7. Very well. Then I shall provide the necessary information I can give you. My PC specs and Skyrim Specifics are as per the following: Computer - x64 ACPI Display Adapters(Graphics Card) - Nvidia GTX 620 Processor - Intel Core i7-3770 CPU @ 3.40GHz Installed Memory - 8GB Available RAM - 4GB Skyrim Directory - C:/Games/Steam/steamapps/common/skyrim Current Version - 1.9 (latest) SKSE - yes DLC - Dawnguard, Hearthfire, Dragonborn, Hi-res Texture Pack Mod Manager - NMM (version Beta 0.49.6) Other programs - TES5Edit Anything else you'd need to know? Let me know.
  8. To put it bluntly and quickly, Skyrim seems to load continuously after I try a New Game. However, after giving it a turn at the main theme, it just plays onward and the title screen continues, whilst I'm still unable to make a new character. As a note, I have Skyrim Unbound in my directory, and was wondering if this may have anything to do with it. I'll return tomorrow as of this writing to check if anyone has come up with any solutions, and I'll be sure to reply if I can. Many thanks.
  9. I've recently been delving into modding (or at least patching), primarily other mods so they work together. But my problem comes from the inability to remove statics from the Render Window, and this can be rather bothersome for me. Does anyone know how to delete a static?
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