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LogicalRandom

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  1. I know what you mean, what if this was a new location, rather than a player stronghold, a small barracks with some wastland survivors living there in total darkness, nothing works, they are eating mole rats etc. You get the generators up and running and then it becoms a small and well protected community. A one-off mission where you have to scour the wastes fro loads of junk, and a few books possible unique items, (a repair manual), teach the NPCs there how to use the various items.... Maybe repair manuals for several features of this barracks, 1 for sentry guns/bots, 1 for water purifier, 1 for food sanitiser etc etc. Could add several unique items scattered around, once done, you have a room there, with a trader, bar, a few others, and then you can bring 'parts' to keep the place running in return for ammo or something (seeing as its a deserted barracks). Must be well sealed, they only venture out for supplies, and many times, people dont return... Incentive? I think so, but this probably isnt what you intended by keeping a generator running. I like this idea, think it's awesome. Now to find someone who will make it :P
  2. I think it would make the game slightly more challenging; not necessarily a hassle. It would make you feel slightly more as if it were really your post apocalypse strong-hold. I mean c'mon why is it fair that all other player homes siphon off the somehow still existent and operational DC power-grid. I don't know if you feel the same way I do, but I would love this mod to be made. Would do it myself if I had any skill in GECK.
  3. I was thinking today at work of a way to make FO3 funner/more realistic (hardly working) and I thought of the following. A player home that requires some sort of fuel for electrical objects to work. For example: No fuel, the lights won't go on, the healing station won't work, sentries won't be powered, elevator won't work, terminal won't power on and so on. Instead of adding a new file specifically for the player home fuel, current ammunition and/or objects could be used. For example: 100 Units of flamer fuel will last 4 days, one fission battery last a week. EC packs, energy cells and the like could also be used. When the fuel has been depleted, emergency floodlights could go on, maybe a siren or something could ring to indicate the generator has shut-down. Generator would have it's own room with a screen or something to put fuel into. Back-story could be something like someone built a personal vault but for whatever reason was not able to connect it to DCs power-grid or another Vault, and built that generator. Anyways, just an idea, but I would love it if something of the like came out. LGR
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