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xxx514wppl

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Everything posted by xxx514wppl

  1. Hello! I wish to ask you about tinkering with already existing mod - tryied to retexture one armor from pack, but probably Ive done something incorrectly, cuz it seems like its not working. What I want to achieve - Im trying to make white dragon bones instead of yellow from Immersive Armors. Ive extracted BSA archive, retextured it, packed back to BSA, exchanged BSA file in Vortex deployment folder and thought it will be working, but its not - dragon armors still are that old-bone yellow colour. Any idea what Ive missing?
  2. Hello, Im still fine tuning my modded Skyrim Special - this time I wish to ask you about any clues what may cause strange character model behaviour. When im aiming a bow in both standing or sneaking mode arms are aiming straight ahead, no mater if im aiming up or down. Therefore I wish to ask if anybody of you had similar problems. I suspect Archery Gampelay Overhaul and XP32 maximum skeleton, have also FNIS, CBBE, SOS - those which Ive suspecting of causing this. Any clues how to have bow properly back?
  3. Great thanks for your advices, ill try to remove ELFX and tinker a bit with Vivid then, also will check that prepared ini file and removing any AA. Generally game looks more blurred as range incrases, but mostly its visible at all NPCs - seems like its forced to underscale all textures of NPCs which are not in very close proximity. --- EDIT --- Seems that BethINI finnaly brigns order with DoF and blur - everything is pretty sharp now as should be. Thanks a lot, thread to close!
  4. Indeed @Algabar im using ENB, but turning off DoF and blur in its config (shift+enter) changes nothing, manually changings .ini files also not helping. Should i check other presets for ENB to fix it? Except that i have Realistic Lightning Overhaul and Enhanced Lights and FX, maybe Vivid Weathers also can make this, but im unsure; should I focus at tweaking with those first 3?
  5. Hello, Can somebody help me get rid of unnatural DOF and blur? My slightly bit moded Skyrim SE acts weird and cant figure out why - looks like my character need glasses. Game looks like this:
  6. Hello, I've again wish to try heavily modded Oblivion - this time aim is to complete Morroblivion and check few other story mods. After long installing by trial and fails (fails mostly) ive managed to run whole thing. Unfortunately somehow I've messed up with camera setting and crosshair - similar problem here: https://forums.nexusmods.com/index.php?/topic/6488006-odd-bug-with-activation-crosshair/. Imho it can be related to Oblivion Reloaded camera mode, which ive tryied to bypass with Enhanced Camera mod, but effect is nearly the same. Difference is that enhanced camera has a bit more tweaks in config. Anyway, the final result is my crosshair points nearly exactly where it should, with difference its too high than it normally should. Attaching screenies: https://imgur.com/a/JXMdD5Yhttps://imgur.com/a/p3p7Mno What else shall I try to fix that? And one more thing - shooting arrows is very tricky now, it looks like bow is a few meters at left from my position and a bit lower. Any ideas? -EDIT- It was caused by skeleton.nif file, exchange that to vanilla one seems to fix problems. Thanks for cooperation.
  7. Have exactly same bug, trying to figure out settings of camera positioning in oblivion reloaded, but not find perfect solution. Even Im not sure what causes this - firstly i tought that might be Claudia's little secret with HGEC female body replacer and Robert Male body replacer with oblivion character overhaul alltogheter - they could making black magic with skeletons, but its rather oblivion reloaded issue. Still searching for solution - let me know, if you find something. One more thing - there is Male Body Replacer V5 if you wish. -edit- You might play with those: OffsetX = 0 OffsetY = 15 OffsetZ = 4 That are default [CameraMode] section settings in oblivion reloaded.ini; first parameter is for moving camera left and right, second up and down, third forth and back - all counting from nose of your character. Also you can turn off camera mode in upper [Main] section, but for me it works very oddly - its putting camera very high and im not seeing shield/sword blocking nor weapon swipes. -edit2- Turned off OR camera mode and trying Enhanced Camera Mod. I've halfed positioning in ini file, allowed for shield showing and turned on experimental 3rd person arms, but its a lot of fine tuning to find perfection. Hope that might help. -edit3- It was caused by skeleton.nif file provided by Deadly Reflex, exchange that to vanilla one seems to fix problems
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