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  1. I’ve been referring to the settled systems as a star cluster, but it occurs to me that if dlc and mods add new groupings of stars we’ll want to have common terms to differentiate between the parts vs the whole. Terms smallest < largest systems < asterisms < constellations < sectors < < open clusters < regions < globular clusters < quadrants < galaxies < dimensions/universes < multiverse What is tricky is that sectors seem to lack official definition outside of media like star trek (about 50 systems avg in 20ly blocks). Also cluster vary between open 10s to 1000s of stars and globular 10,000s to 1,000,000s+ of stars. As sector has the most utility for political groupings rather than scientific groupings, it probably makes more sense to refer to new chunks of stars as new sectors and to refer to all stars in jumpable range as our local cluster with stars that are somehow in new star maps as other clusters (say in a new section of the galaxy reached by wormhole rather than grav drive). Furthermore, sectors could be used to create more legible star maps as system factions mods play a stronger role over time in system travel etc: The UC sector, the Freestar sector, the Crimson Fleet sector, the some new mod sector, etc. In turn, the vanilla settled systems may constitute a cluster, distinct from say a dlc cluster or an ambitious mod adding multiple sectors. Region and larger may not be needed, but region should refer to groupings of clusters around features, say nebulae or spurs of the milky way or the galactic core, and of course quadrants are just quarters of the galaxy. Not sure there’d be debate about terms like sector vs cluster, but I figure better to be sure everyone gets on the same page early to avoid confusion or clashing around naming conventions down the line. I know I was unfamiliar with asterism, a shape of stars more simple than a constellation, so perhaps that at least will be of use to people. A mod adding a polygon of systems would be adding the blank asterism. If people are working on similar mods (say dealing with spacer dominated space) they may wish to place adjacent asterisms to form a constellation that is part of the existing spacer, or whichever faction, sector.
  2. After reading the Firmament (or rather, it was read to me by Gopher) I started to wonder who else would be interested in their PC's "star signs". Wouldn't it be interesting if the luckiness of loot or randomness of events was calculated based on your character's birthday? (I guess whatever day it is when he/she is created. Like if they are born under the Mage guardian constellation it means they get more magic based random encounters, warlocks and such. Or if the serpent is negatively affecting their guarding sign they are unlucky/debuffed for the duration). I was contemplating making "astronomer" type decoration items but scrapped it because it wouldn't be accurate based on my limited knowledge, but maybe if there is a compendium or a collaboration we can accomplish it. Also, if anyone is actually good at astronomy, astrology, star-maps, horoscopes, w/e it would be interesting to develop it/ map it. Every dovahkiin's horoscope has the word "destiny" in it. :D If you're good at making "personality quizzes" it would be cool for people to have "star sign" results based on role-playing answers. I volunteer to make graphics that fit in signatures. (This is my first TES game as well so I'd love more resources from official lore pertaining to this) Let's list any mods that concern the constellations, the guardians, the stars, the seasons, and the calendar. I'll start with A Matter of Time
  3. I know that the Immersive College of Winterhold mod already has this feature, but I do not want all of that extra stuff; I would like just the astronomy tower portion of that mod. If anyone knows of a similar mod or a way that I can isolate that feature from Immersive College and use it for my own use please let me know.
  4. So what the hell is this all about, you might say. Alduin is a world-eater, dragon, end-of-the-world. Correct. But i want to talk about his real nature. I have a theory, that might make you facepalming, but give me a chance) Introduction finished. So, lets talk about the gods, daedra, their planes. From what i know, Divines are bound to their own planes (stars/planets). Daedric princes also have their planes that are numerous and represent the huge outer space. Im pretty shure about this, but in some cases i can be wrong, so thats why i made this topic. Now, we know that dragons are the creatures, born by Akatosh, who is represented as one of the eight planets. And Alduin is known to lead them. But unlike Akatosh, Alduin tends to destroy plane of mortals. We also know, that in TES universe magic, faith and astronomy are just different sides of science-kind thingy, so we can consider those astronomical statements to be as real, as magic and worshipping. I say this to avoid any arguments about what is true, astronomy or religion. Now we get to the point. Alduin is a comet, or an asteroid. Shure, its not a rock, or piece of metal. More likely its a powerful magical cluster, that is a part of Akatosh's light Now you can throw stale tomato and eggs at me :laugh:
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