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Found 2 results

  1. Hey there. So here's the problem I'm having. Recently I noticed, that some NPC became... uninteractable. When I point at them, their [e] talk to name appears, but nothing happens, not only that, but I can't also pcikpocket them, like nothing happens, same goes for looting, makes me wonder if the e button just doesn't work anymore. But for everyone else it's just fine. The odd thing is, that it is extremely situational. First it happened with my follower, current follower, Aranea. Since much time hasn't passed, I just rolled to an earlier save, and there she was ok, talking and still talking to me to this moment. But now the same happened with Fastred(that whiny b&@*$ in Ivarstead). I tired various console commands, but it didn't seem to work... properly, at least. Could someone please tell me, what may be causing this or how can I avoid/fix this bug. I'm just afarid, that it may happen to an important NPC, I may not notice it and then s#*! will go down. I don't use any NPC related mods(... I think), so I doubt it has to do anything with mods. Thank you in advance, anyway!
  2. Hi. I posted a while back about the player not being able to loot dead 'Ambush' NPCs. I found the issue. It was simply an error on my part where I'd tried all sorts to get around another (totally unrelated) problem. The ambush actors involved were all those linked to a trigger box, as their 'Activate Parent'. To try to get around the other problem, I experimented with setting each placed NPC to be 'Parent activate only'. I then forgot to undo this change after I corrected my first problem by other (much more satisfactory) means. Doing this means that they can't be looted when dead, because that is 'activating' them and the player is not the parent. Just thought I'd post this for reference... it gave me many hours of heartache and I don't want anyone else to suffer the same fate!
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