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Found 2 results

  1. Good evening all, I've spent the past couple of hours trying to convert this outfit from FO3/NV to FO4. I'm extremely noob with model modding, but so far, so good - it shows up in-game, the textures are displayed correctly and everything. My only problem is her body is missing. I'm not sure if this is something I did earlier in NifSkope (i.e.-deleted pieces I shouldn't have), or if I just haven't fully completed it yet (like gotten it to work with CBBE). The tutorials I've been using didn't exactly cover converting things to BodySlide and what have you. I believe this to be my problem, but I'm just not sure. Basically, I'm hoping someone can tell me if I'm halfway done, or need to start over. I also understand the particular outfit I'm working with is not something that is distributed here, as well as the many things that orbit this code of conduct. I have absolutely no intentions of distributing this at all. This is merely for personal use. If it gets this thread deleted or myself kicked, I understand. I just literally have no idea where else to go or who to ask with what I believe is simple insight that I lack here, and I preemptively apologize for any finger-wagging coming my way. Thanks for (hopefully) responding, and I sincerely apologize if I've overstepped any bounds here. See you on the flip side! -Boogie
  2. Good morning everybody! So, I made a custom piece of armor / clothing. I never thought that I would do this ... It is just a simple helmet that I made from a custom static mesh. But in the game when I equip it and move my character, the helmet does not quite "follow the head". When the character is idle and moves the head a bit (when you are in 3rd person view), or when I turn the view and the character turns their head, the helmet always is a bit "off", like it is not attached to the head. I have everything in the CK set up properly, I copied the armor record and the armor addon record of an existing helmet in the game (the army helmet) and just replaced the mesh with my own custom mesh. So all the keywords, slots, ... is set up properly. This leads me to believe that something in the NIF file is wrong. What do I need to change or edit there to get this to work? I just made a static object (with collision) in 3dsmax and exported it as a static object, because a helmet is just a static mesh, it does not need to move like clothing. At least that is what I thought ...
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