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  1. Possible Features: Give gifts to the dead, like flowers, coins, gems, etc, and be given the Gift of Charity buff or some other buff. The dead can be any corpse - animal, man and mer alike. Maybe even shrines and sarcophogi. Give insulting gifts to the dead - poison, a bug, or some other item, and incur a curse or raise the dead against you. Possible addition with unknown practicality - Give gifts to raised draugr or reanimated with a small chance to make them friendly or 'fall back to sleep' (die). This can be done by using the 'attempt to yield' action. Each of course with their own unique animated action, (like putting a flower down on something you just killed, or a draugr that you gifted looking at the item confused) if you so choose. Perhaps each corpse can have a 'preferred' and/or 'disliked' list of items, causing a blessing or curse, respectively. Animals and creatures can be the neutral Gift of Charity (no preferred or disliked list), if it makes sense. • Starting to expand this to a 'Honoring the Dead (or Not)' thing, for those who like to play Nords or Dunmer. In the event of seeing a dead NPC and present NPCs saying stuff like "Oh, what happened?" or "I'm going to find out who did this", guards and priests will gather to lay the body to rest [local Hall of the Dead] and say their rites... or dump it in the nearest body of water [Riften waterways, or Markarth's river] if they're certain races. Unless they're respectable to the guards' eyes, of course. Dunmer bodies can be cremated [i haven't read much into the races' lore yet, I will soon enough], and Nords can be carried to the Hall of the Dead. Maybe Wood Elves can be cast off to sea and a guard or closest relative can be scripted to shoot a flaming arrow. I'll update once I have ideas for the other races. Also going to expand on the 'Letter of Inheritance' Instead of just a measly 100 (rather, 80) gold I usually get, depending on how close you are to that NPC, you may get added gifts or benefits. Along with the letter, you'll be invited to the NPCs funeral. At the funeral, the attendants and the player will be 'immune' to hostility (God-like Calm spell?) for its duration and roughly a day or so after the ceremony. Right after the ceremony, though, the same attendants can incur a debuff 'Mourning' (or something of the sort) and suffer a 50% loss to max Stamina and maybe 25% carry weight. They can, though, visit a Shrine of Arkay, or their recently deceased loved one's resting place and make an offering or gift of flowers, or something else. Then, this will relieve the debuff in place of a buff, (perhaps called Arkay's Grace or Belevolence) which will last a few hours in which the Mourning debuff will return, and maybe add the Gift of Charity buff. The NPCs friend's and family will mourn at the presence of the corpse [same can be for Children's pets, even], until they carry it away. [Or burn, if they're Dunmer] Why I thought of it: 1. To have a different function for the 'give' or 'store' action other than framing Brand-Shei or slipping a poison in their pocket. 2. I'm a player that likes having peaceful actions in consideration, and maybe I want another use for flowers... aww I wish I could change the thread title @@ Thank you for reading~ I really appreciate your time ^^ I'll update the more I think on it...
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