Jump to content

Search the Community

Showing results for tags 'travel bug'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods app
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings, Bans and Takedowns
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Monster Hunter's MH Wilds
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Classic Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Oblivion's Remastered Discussion
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Spider-Man's Spider-Man 2
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's KCD1 Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Kingdom Come: Deliverance's KCD2 Discussion
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas
  • S.T.A.L.K.E.R. 2's General Modding
  • S.T.A.L.K.E.R. 2's Troubleshooting
  • S.T.A.L.K.E.R. 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 1 result

  1. Hello all, I just reinstalled the Fallout3 overhaul from this link: http://www.gamersnexus.net/gg/1508-fallout-3-graphics-content-mod-overhaul Everything runs smoothly except for one thing (up to now). Whenever I want to use the train to the Pitt, or the beacon for Mothership Zeta, or the boat for Point Lookout, etc... the game runs the animation (if there is one, example: fade to white for the pitt) then the animation disappears and nothing happens, I am still where i was but i can no longer move. It is as if the script or whatever ressource the game uses for such an action doesn't run at all. I was able to use the train back from the Pitt to DC using an older save (just after the quest was finished) but no luck going back. If i try traveling without FOSE, it tells me FOSE is required to travel to the ares (because of mods like MMM - DLC the Pitt) Any ideas? Thanks in advance here's my list of MODS in load order: GameMode=Fallout3 Fallout3.esm=1 Unofficial Fallout 3 Patch.esm=1 Project Beauty.esm=1 CALIBR.esm=1 FOOK2 - Main.esm=1 FOOK2 - [WANK] World And Neighbourhood Kit.esm=1 FOOK2 - [DIK] DLC Improvement Kit.esm=1 ThePitt.esm=1 Anchorage.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 CRAFT.esm=1 FO3 Wanderers Edition - Main File.esm=1 DCInteriors_ComboEdition.esm=1 Mart's Mutant Mod.esm=1 merc_2.esp=1 TheInstitute.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 FNNCQ.esm=1 WastelandGuards01.esm=1 CubeExperimental (EN).esm=1 EWE Energy Weapons Enhanced.esm=1 EVE.esm=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 Project Beauty- Broken Steel.esp=1 Project Beauty- Point Lookout.esp=1 Mart's Mutant Mod - Project Beauty.esp=1 FOOK2 - Main.esp=1 FOOK2 - Mothership Zeta.esp=1 FOOK2 - [EVE] Energy Visuals Enhanced.esp=1 FOOK2 - [DIK] DLC Improvement Kit.esp=1 MyFOOK2 - Black & White Tranquility Lane.esp=0 MyFOOK2 - No Rape Victims.esp=0 CALIBRxMerchant.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Fellout-Full.esp=1 Fellout-BrokenSteel.esp=1 Fellout-Anchorage.esp=1 FO3_WRP.esp=1 UPP - Pack 2.esp=1 FO3 Wanderers Edition - Main File.esp=1 Fellout-pipboylight.esp=1 CRAFT - Activation Perk.esp=1 UPP - Experience Perks.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - Zones Respawn.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 Mart's Mutant Mod - Natural Selection.esp=1 Mart's Mutant Mod - Tougher Traders.esp=1 UPP - Quest Perks.esp=1 UPP - Beverage Perks.esp=1 WeaponModKits - FWE Master Release.esp=1 WMKAA12Shotgun.esp=1 01AtM - Firefly Ranch.esp=1 EIP.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 Fellout-Zeta.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1 PLweightadjust.esp=1 merc_2_pl.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Fellout-PointLookout.esp=1 IntoTheDeepWoods.esp=1 Stealthboy Recon Armor - CRAFT.esp=1 WeaponModKits - BrokenSteel.esp=1 UPP - Original Perks.esp=1 UPP - Pack 1.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - ThePitt.esp=1 merc_2_pitt.esp=1 merc_2_bs.esp=1 WeaponModKits - Zeta.esp=1 WeaponModKits - PointLookout.esp=1 PLFewerItems.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp=1 MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1 MTC Wasteland Travellers.esp=1 WeaponModKits.esp=1 NotSoFast.esp=1 EWE DLC Addon.esp=1 EWE Supermutant Energy Weapons.esp=1 EWE Load Order Fix.esp=1 EWE Stormfront Studios Load Order Fix.esp=0
×
×
  • Create New...