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Showing results for tags 'travel bug'.
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Hello all, I just reinstalled the Fallout3 overhaul from this link: http://www.gamersnexus.net/gg/1508-fallout-3-graphics-content-mod-overhaul Everything runs smoothly except for one thing (up to now). Whenever I want to use the train to the Pitt, or the beacon for Mothership Zeta, or the boat for Point Lookout, etc... the game runs the animation (if there is one, example: fade to white for the pitt) then the animation disappears and nothing happens, I am still where i was but i can no longer move. It is as if the script or whatever ressource the game uses for such an action doesn't run at all. I was able to use the train back from the Pitt to DC using an older save (just after the quest was finished) but no luck going back. If i try traveling without FOSE, it tells me FOSE is required to travel to the ares (because of mods like MMM - DLC the Pitt) Any ideas? Thanks in advance here's my list of MODS in load order: GameMode=Fallout3 Fallout3.esm=1 Unofficial Fallout 3 Patch.esm=1 Project Beauty.esm=1 CALIBR.esm=1 FOOK2 - Main.esm=1 FOOK2 - [WANK] World And Neighbourhood Kit.esm=1 FOOK2 - [DIK] DLC Improvement Kit.esm=1 ThePitt.esm=1 Anchorage.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 CRAFT.esm=1 FO3 Wanderers Edition - Main File.esm=1 DCInteriors_ComboEdition.esm=1 Mart's Mutant Mod.esm=1 merc_2.esp=1 TheInstitute.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 FNNCQ.esm=1 WastelandGuards01.esm=1 CubeExperimental (EN).esm=1 EWE Energy Weapons Enhanced.esm=1 EVE.esm=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 Project Beauty- Broken Steel.esp=1 Project Beauty- Point Lookout.esp=1 Mart's Mutant Mod - Project Beauty.esp=1 FOOK2 - Main.esp=1 FOOK2 - Mothership Zeta.esp=1 FOOK2 - [EVE] Energy Visuals Enhanced.esp=1 FOOK2 - [DIK] DLC Improvement Kit.esp=1 MyFOOK2 - Black & White Tranquility Lane.esp=0 MyFOOK2 - No Rape Victims.esp=0 CALIBRxMerchant.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Fellout-Full.esp=1 Fellout-BrokenSteel.esp=1 Fellout-Anchorage.esp=1 FO3_WRP.esp=1 UPP - Pack 2.esp=1 FO3 Wanderers Edition - Main File.esp=1 Fellout-pipboylight.esp=1 CRAFT - Activation Perk.esp=1 UPP - Experience Perks.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - Zones Respawn.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 Mart's Mutant Mod - Natural Selection.esp=1 Mart's Mutant Mod - Tougher Traders.esp=1 UPP - Quest Perks.esp=1 UPP - Beverage Perks.esp=1 WeaponModKits - FWE Master Release.esp=1 WMKAA12Shotgun.esp=1 01AtM - Firefly Ranch.esp=1 EIP.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 Fellout-Zeta.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1 PLweightadjust.esp=1 merc_2_pl.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Fellout-PointLookout.esp=1 IntoTheDeepWoods.esp=1 Stealthboy Recon Armor - CRAFT.esp=1 WeaponModKits - BrokenSteel.esp=1 UPP - Original Perks.esp=1 UPP - Pack 1.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - ThePitt.esp=1 merc_2_pitt.esp=1 merc_2_bs.esp=1 WeaponModKits - Zeta.esp=1 WeaponModKits - PointLookout.esp=1 PLFewerItems.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp=1 MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1 MTC Wasteland Travellers.esp=1 WeaponModKits.esp=1 NotSoFast.esp=1 EWE DLC Addon.esp=1 EWE Supermutant Energy Weapons.esp=1 EWE Load Order Fix.esp=1 EWE Stormfront Studios Load Order Fix.esp=0
- 4 replies
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- cant travel to dlc zones bug
- travel bug
- (and 2 more)
