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Questions regarding perks.


BreadMan161

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Hello, I'm here to ask just how someone makes an ability for a perk that doubles the sneak attack critical damage if the player is using a weapon effected by the cowboy perk, That, alongside the question of how to add precisely 5% critical hit chance in a different ability, provided the player is using a weapon effected by the cowboy perk. Any assistance with instructions on how to do so would be greatly appreciated, alongside assistance in general. Regardless, thanks for reading this, and I'll be sure to read your answers over thoroughly.

EDIT: I found the solution to the cowboy weapons half! To help mod authors who want to do this in the future, I'll detail how to do it by describing what I did.

  1. First, go to the abilities tab in the GECK, it's in the Actor Effects tab, which is in the Game Effects tab.
  2. Create your new actor effect or open the old one for the perk, then go into the effects window and create a new effect.
  3. In this window, you'll put in whatever stats you want before going to the conditions tab and clicking new.
  4. Then click on Condition Form, select IsWeaponInList and after that, go to the Function Parameters, select PerkCowboyWeapons and there you go, now the perk effect actually effects your cowboy weapon!

Now to get that Sneak Attack Critical effect up and running.

 

EDIT: Found a solution, thanks to th3overseer for involving a similar perk in The Depths of Depravity. It's a fantastic quest mod involving a whole lot of f***ed s*** that I really encourage you check out if you have the stomach for it. Regardless, Charlie has a similar companion perk involving just this, so what I did was open The Depths and checked to see what her perk was, and I found out how to replicate it.

  1. First, open up the perk and create a new condition.
  2. Then select the entry point and choose Calculate My Critical Hit damage, then go to the Function slot and choose Multiply value, multiply as much or as little as you want.
  3. Next, go to Condition and create a new condition. select GetDetected, have the function parameters go for the player ref, then select the value to Zero.

Then that's it! Hope you find this to be a useful post if you need these questions answered.

Edited by BreadMan161
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