ARTISANSofPATHOS Posted May 11, 2021 Share Posted May 11, 2021 (edited) I want to attach the lower teeth to the upper teeth and make as one. I know how to do this fine in MAX Blender, etc. The problem is even though the joined object "appears" as one object, when I export from MAX to .nif and open in Nifscope, the goddamned mesh separates back to its original UNJOINED configuration. I know about three ways to join objects in MAX. Attach. Collapse. Boolean. None of them are permanent. I know about Ctrl J in Blender, too. No joy there either. I can export my stupid joined s*** to MudBox then export those entire parts as a whole OBJ again. That joins the s*** permanently. But this is a pain in the unnecessary @ss to have to do every time I need to join something for good. Is there a better way to join multiple mesh parts in MAX and have them STAY joined when I load them in Nifscope? Sorry for the negatories. Please help me. Edited May 11, 2021 by ARTISANSofPATHOS Link to comment Share on other sites More sharing options...
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