SkjoldBjorn Posted May 23, 2013 Share Posted May 23, 2013 I'm just wondering if it's possible to remove the "master" attribute from an object via a script.Example: An empty spot with nothing but a keg standing on it, the keg has a master bound to it that will disable/enable it based on what time of the day is set, but if you complete the optional questobjective this keg will stay on this spot permanently meaning that it's script master have been removed from it's attributes. Is this possible? Or do you have another way to solve it somehow?I have searched for related scripts and found none. Thanks in advance -Necrocytosis- Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted May 24, 2013 Author Share Posted May 24, 2013 scriptmaster = parent.I want to be able to remove a parent variable from one objective on quest update or quest finnished. Link to comment Share on other sites More sharing options...
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