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Remove master attrib via scripts?


SkjoldBjorn

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I'm just wondering if it's possible to remove the "master" attribute from an object via a script.

Example: An empty spot with nothing but a keg standing on it, the keg has a master bound to it that will disable/enable it based on what time of the day is set, but if you complete the optional questobjective this keg will stay on this spot permanently meaning that it's script master have been removed from it's attributes.

 

Is this possible? Or do you have another way to solve it somehow?

I have searched for related scripts and found none.

 

Thanks in advance

 

-Necrocytosis-

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