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Can't find what causes CTD in Papyrus


belenbelen

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[ (1C011A04)].SPELL.Cast() - "<native>" Line ?

[Active effect 2 on (FF000FC9)].xxxRacialdarkElfAWScript.OnHit() - "xxxRacialdarkElfAWScript.psc" Line 17

[05/23/2013 - 07:53:25PM] VM is freezing...

[05/23/2013 - 07:53:25PM] VM is frozen

[05/23/2013 - 07:53:26PM] Saving game...

[05/23/2013 - 07:53:26PM] VM is thawing...

[05/23/2013 - 07:53:36PM] error: (FF000842): Actor is dead, cannot start combat.

stack:

[ (FF000842)].Actor.StartCombat() - "<native>" Line ?

[WE28 (0007492B)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias SonsScout3 on quest WE28 (0007492B)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 65

[05/23/2013 - 07:55:07PM] error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type

stack:

[<NULL form> (000DED70)].Actor.AddItem() - "<native>" Line ?

[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6

[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15

[05/23/2013 - 07:55:07PM] error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type

stack:

[<NULL form> (000DED70)].Actor.AddItem() - "<native>" Line ?

[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6

[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15

[05/23/2013 - 07:55:07PM] error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type

stack:

[<NULL form> (000DED70)].Actor.RemoveItem() - "<native>" Line ?

[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7

[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15

[05/23/2013 - 07:55:07PM] error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type

stack:

[<NULL form> (000DED70)].Actor.RemoveItem() - "<native>" Line ?

[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7

[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15

[05/23/2013 - 07:55:44PM] VM is freezing...

[05/23/2013 - 07:55:44PM] VM is frozen

[05/23/2013 - 07:55:46PM] Saving game...

[05/23/2013 - 07:55:46PM] VM is thawing...

[05/23/2013 - 07:55:54PM] VM is freezing...

[05/23/2013 - 07:55:54PM] VM is frozen

[05/23/2013 - 07:55:55PM] Saving game...

[05/23/2013 - 07:55:56PM] VM is thawing...

[05/23/2013 - 07:56:00PM] error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].xxxHIWCleave.RegisterForUpdate() - "<native>" Line ?

[None].xxxHIWCleave.OnEffectStart() - "xxxHIWCleave.psc" Line 8

[05/23/2013 - 07:58:09PM] error: WEDL01b (000BFB61): attempting to start event scoped quest outside of story manager.

stack:

[WEDL01b (000BFB61)].QF_WEDL01b_000BFB61.SetCurrentStageID() - "<native>" Line ?

[WEDL01b (000BFB61)].QF_WEDL01b_000BFB61.SetStage() - "Quest.psc" Line 124

[WEDL01b (000BFB61)].QF_WEDL01b_000BFB61.Fragment_1() - "QF_WEDL01b_000BFB61.psc" Line 99




These are the last 47 lines. I recently started having random crashes ( Past level 20 AND after the "lookupfailed" quest bug happened ) and trying to find the source of the problem. If some1 could read and analyze those lines, i would be so happy.



PS. I had "lookupfailed" quest bug after returning Dragonsreach BY walking -didn't use fast travel tho- to tell Jarl that i'm Dragonbrone -before Greybeards- and i jsut ignored the tooltip on the quest log and went to Hrothgar and everything was fine, quest completed and advanced to next 1 -returning the horn-. after that i start to have random ctds which made my game unplayable.



Mods that i'm using.


Unofficial patches for 3 of 'em

SkyUi

Meshes ( SMIM )

Immersive Armor / Weapons ( with Compatibility patch with SkyRE )

SkyRE ( i love this 1 but i'm pretty sure it causes most of ctds )

Dread Knight weapons ( with Compatibility patch with SkyRE )

Nicoroshi Creations ( with Compatibility patch with SkyRE )

Wearable Lanternns

Convenient horses

Alternate start Live Another Life

Skyrim Ultra Realistic World Lightning




** Load order is fine, i don't have problems with it -above list is not a load order btw-.



Any help would be appriciated.



Thanks
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Papyrus logs almost never show what causes a ctd. In fact I'm not sure I've ever seen one that did. Post your full load order and someone might see an incompatibility. Other than that there isn't much we can do unless you can find a way to reliably reproduce the crash. If you can do that you can try disabling your mods one at a time until you find the one(s) responsible.

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Post your BOSS log (with the messages), include a list of plugins not recognized by BOSS if one is generated. Enclose them in spoiler tags.

 

Have you edited or 'tweaked' the game ini files? If so, post them too (enclosed in spoiler tags).

 

What is your hardware spec and OS?

 

Are you using any mods that do not come with plugins (and won't show up in the BOSS log), like texture replacers? ENB? List those too.

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System

 

Core2duo 2.3Ghz

2GB RAM

Ati HD5750 1gb Graphics

Windows 7 32 bit

 

BOSS;

 

  Reveal hidden contents

 

Yes i tweaked several stuff

 

Skyrim.ini;

 

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Skyrimprefs.ini
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[General]
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseThreadedMorpher=1
uGridsToLoad=7
[Display]
iTexMipMapSkip=0
bFXAAEnabled=0
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
fSpecularLODStartFade=1000.0000
fLightLODStartFade=2500.0000
fTreesMidLODSwitchDist=0.0000
iShadowMapResolution=2048
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=2048
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iBlurDeferredShadowMask=2
fShadowDistance=2500.0000
iMaxDecalsPerFrame=128
iMaxSkinDecalsPerFrame=32
iAdapter=0
iSize W=1920
iSize H=1080
iMultiSample=1
iMaxAnisotropy=1
iPresentInterval=0
bFull Screen=1
sD3DDevice="ATI Radeon HD 5700 Series"
fInteriorShadowDistance=2500.0000
bFloatPointRenderTarget=1
fLeafAnimDampenDistEnd=1000000000.0000
fLeafAnimDampenDistStart=1000000000.0000
fGamma=1.0000
iShadowFilter=3
bShadowsOnGrass=1
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fShadowLODStartFade=500.0000
iTexMipMapMinimum=0
bTransparencyMultisampling=0
iWaterMultiSamples=0
bDeferredShadows=1
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
iScreenShotIndex=0
bShadowMaskZPrepass=0
bMainZPrepass=0
[imagespace]
iRadialBlurLevel=1
bDoDepthOfField=0
[LOD]
fLODFadeOutMultActors=6.0000
fLODFadeOutMultItems=4.5000
fLODFadeOutMultObjects=7.5000
fLODFadeOutMultSkyCell=1.0000
[Grass]
fGrassStartFadeDistance=10000.0000
b30GrassVS=1
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=1024
uMaxSkinDecals=128
uMaxSkinDecalsPerActor=32
[TerrainManager]
fTreeLoadDistance=12500.0000
fBlockMaximumDistance=75000.0000
fBlockLevel1Distance=25000.0000
fBlockLevel0Distance=15000.0000
fSplitDistanceMult=0.4000
bShowLODInEditor=0
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Launcher]
bShowAllResolutions=1
uLastAspectRatio=3
bEnableFileSelection=1
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[interface]
fMouseCursorSpeed=1.0000
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=3
[Controls]
bUseKinect=0
fMouseHeadingSensitivity=0.0200
fGamepadHeadingSensitivity=1.9000
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=466532
fVal2=1.0000
uID2=554685
fVal1=1.0000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[Navmesh]
bUseThreadedMeshes=1
[Trees]
bRenderSkinnedTrees=1
bUseMultiThreadedTrees=1
uiMaxSkinnedTreesToRender=40
bShadowMaskZPrePass=1
[backgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1

A quality map doesn't show on load order and Immersive Armors and Weapons as well.
Edited by belenbelen
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Papyrus log of last crash after re-installing game

 

 

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While the papyrus log can sometimes yield useful information when bug tracking, it's not a 'crash log' so don't read it as such.

 

1) Cleaning: download TES5Edit from the link in the BOSS log, follow the instruction on the page, and clean the plugins flagged by BOSS as containing 'dirty edits.' You'll need to remove identical to master entries as well as undelete/disable deleted references.

 

2) Maintenance: check your BOSS log for any error messages and attend to them, for example..

 

  Quote

JSwords.esm Active
* Warning: Original file was released before the CK (07 Feb. 2012). A fixed and cleaned version can be obtained here ("http://skyrim.nexusmods.com/mods/26230").

This plugin was made using a pre-CK tool and contain error records (which can cause CTDs). Make sure you have the latest 'fixed' patch for this mod by Sharlikran.

 

3) This is unrelated to you CTDs, but since you have a number of 'give more items to NPC' mods (e.g. Immersive Armor, Immersive Weapons, Coaks of Skyrim), you should use Wrye Bash to generate a Bashed Patch that will automatically merge conflicting leveled list edits from these mods.

 

4) I generally advise against tweaking ini settings other than for non-performance related tweaks like increasing autosave count or enabling Papyrus logging. The default ini settings are optimized for stability. Most of the ini change suggestions from popular 'tweak guides' floating on the interwebs aim to improve performance or address minor visual issues like 'distant LOD pop-in', but do so by sacrificing game stability. Given your small load order, I am betting this is the likely cause of your CTDs.

 

For example, it's generally not advised to se 'uGridsToLoad' above default game value (5). I've only read a couple of users who said they could sustain a reasonably stable game with '7.' Since you are already having issues with game stability, I advise you to return to the default value and see if your game stabilizes.

 

There are also some tweaks in your ini files that I would consider to be 'absurdly high' values. For example:

 

 

 

fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
 

The default value is around 4 digits. I don't think addressing a trivial visual glitch like 'distant LOD pop-in' is worth the stress on the game engine and your rig generated by such a high value (not to mention game stability).

 

I would advise deleting your existing ini files and letting the game generate new ones on next launch, which will reset the ini files to default game values, and see if your game stabilizes. However, since the value of 'ugridstoload' is baked into the save game, before you try to regenerate new ini files, you would need to employ the console to fix your ini settings if you wish to continue with existing save games (otherwise, the game will CTD when you try to load a savegame after lowering the 'ugridstoload' value).

 

1) Load your latest save game

2) alt+tab out of the game and edit your skyrim.ini, then set 'uGridsToLoad' to 5. Save the .ini and alt+tab back into the game

3) open the console and type "refini", make a new save game.

4) exit to the main menu then load the new save you just made.

 

Then exit game, delete your existing ini files, and let the game generate new ones on launch.

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uGridsToLoad=7

uInterior Cell Buffer=32

uExterior Cell Buffer=64


Please reset those to default... uInterior @ 32!? ... are you mad? :D

 

Here, try these

 

uGridsToLoad=5

uInterior Cell Buffer=6

uExterior Cell Buffer=36

 

Dont forget to follow the correct procedure to set them back to normal, or your saves will NOT open.

 

Try this before you go into deeper troubleshooting...

 

Your SkyrimPrefs.ini ? Where did you get those settings. They are very wrong.

 

 

Come to think of it;

"I would advise deleting your existing ini files and letting the game generate new ones on next launch, which will reset the ini files to default game values, and see if your game stabilizes."

I would seriously start with that. Your ini files are a mess.

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re-installed again, did only shadow tweaks. played a mage for 3+ hours with SkyRE installed, without immersive armors / weapons, then i thought nightmare is over so i can finally play my main class -again- which is 2h light armored archer barbarian :) Got Immersive mods, and crash. I know thousands of ppl using those mods but, i guess that's my problem. Prolly cuz of texture loading or smth like that.

 

So basicaly Immersive Armors/Weapons = crash for me.

 

Sad, those were my must have addons..

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Finally, after some testing, i found that reason for crash for me is Balbor Compatibility patch with SkyRE.

 

I'm playing with several mods excluding - sadly - Immersive Armors and Weapons cuz of Compatibility patch is causing CTDs for me.

 

Now 18+Hours, no single crash at all. (SkyRE installed)

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