belenbelen Posted May 23, 2013 Share Posted May 23, 2013 [ (1C011A04)].SPELL.Cast() - "<native>" Line ? [Active effect 2 on (FF000FC9)].xxxRacialdarkElfAWScript.OnHit() - "xxxRacialdarkElfAWScript.psc" Line 17 [05/23/2013 - 07:53:25PM] VM is freezing... [05/23/2013 - 07:53:25PM] VM is frozen [05/23/2013 - 07:53:26PM] Saving game... [05/23/2013 - 07:53:26PM] VM is thawing... [05/23/2013 - 07:53:36PM] error: (FF000842): Actor is dead, cannot start combat. stack: [ (FF000842)].Actor.StartCombat() - "<native>" Line ? [WE28 (0007492B)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias SonsScout3 on quest WE28 (0007492B)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 65 [05/23/2013 - 07:55:07PM] error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (000DED70)].Actor.AddItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [05/23/2013 - 07:55:07PM] error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (000DED70)].Actor.AddItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [05/23/2013 - 07:55:07PM] error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (000DED70)].Actor.RemoveItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [05/23/2013 - 07:55:07PM] error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (000DED70)].Actor.RemoveItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [05/23/2013 - 07:55:44PM] VM is freezing... [05/23/2013 - 07:55:44PM] VM is frozen [05/23/2013 - 07:55:46PM] Saving game... [05/23/2013 - 07:55:46PM] VM is thawing... [05/23/2013 - 07:55:54PM] VM is freezing... [05/23/2013 - 07:55:54PM] VM is frozen [05/23/2013 - 07:55:55PM] Saving game... [05/23/2013 - 07:55:56PM] VM is thawing... [05/23/2013 - 07:56:00PM] error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].xxxHIWCleave.RegisterForUpdate() - "<native>" Line ? [None].xxxHIWCleave.OnEffectStart() - "xxxHIWCleave.psc" Line 8 [05/23/2013 - 07:58:09PM] error: WEDL01b (000BFB61): attempting to start event scoped quest outside of story manager. stack: [WEDL01b (000BFB61)].QF_WEDL01b_000BFB61.SetCurrentStageID() - "<native>" Line ? [WEDL01b (000BFB61)].QF_WEDL01b_000BFB61.SetStage() - "Quest.psc" Line 124 [WEDL01b (000BFB61)].QF_WEDL01b_000BFB61.Fragment_1() - "QF_WEDL01b_000BFB61.psc" Line 99 These are the last 47 lines. I recently started having random crashes ( Past level 20 AND after the "lookupfailed" quest bug happened ) and trying to find the source of the problem. If some1 could read and analyze those lines, i would be so happy. PS. I had "lookupfailed" quest bug after returning Dragonsreach BY walking -didn't use fast travel tho- to tell Jarl that i'm Dragonbrone -before Greybeards- and i jsut ignored the tooltip on the quest log and went to Hrothgar and everything was fine, quest completed and advanced to next 1 -returning the horn-. after that i start to have random ctds which made my game unplayable. Mods that i'm using. Unofficial patches for 3 of 'em SkyUi Meshes ( SMIM ) Immersive Armor / Weapons ( with Compatibility patch with SkyRE ) SkyRE ( i love this 1 but i'm pretty sure it causes most of ctds ) Dread Knight weapons ( with Compatibility patch with SkyRE ) Nicoroshi Creations ( with Compatibility patch with SkyRE ) Wearable Lanternns Convenient horses Alternate start Live Another Life Skyrim Ultra Realistic World Lightning ** Load order is fine, i don't have problems with it -above list is not a load order btw-. Any help would be appriciated. Thanks Link to comment Share on other sites More sharing options...
Dienes Posted May 23, 2013 Share Posted May 23, 2013 Papyrus logs almost never show what causes a ctd. In fact I'm not sure I've ever seen one that did. Post your full load order and someone might see an incompatibility. Other than that there isn't much we can do unless you can find a way to reliably reproduce the crash. If you can do that you can try disabling your mods one at a time until you find the one(s) responsible. Link to comment Share on other sites More sharing options...
ripple Posted May 24, 2013 Share Posted May 24, 2013 Post your BOSS log (with the messages), include a list of plugins not recognized by BOSS if one is generated. Enclose them in spoiler tags. Have you edited or 'tweaked' the game ini files? If so, post them too (enclosed in spoiler tags). What is your hardware spec and OS? Are you using any mods that do not come with plugins (and won't show up in the BOSS log), like texture replacers? ENB? List those too. Link to comment Share on other sites More sharing options...
belenbelen Posted May 24, 2013 Author Share Posted May 24, 2013 (edited) System Core2duo 2.3Ghz2GB RAMAti HD5750 1gb GraphicsWindows 7 32 bit BOSS; BOSSVersion 2.1.1 ======================================Summary====================================== Plugin Type CountRecognised (or sorted by user rules) 28Unrecognised 0Inactive 0All 28 Plugin Message Type CountWarning 1Error 0All 16 * Your masterlist is already at the latest revision (r6966; 2013-05-24). No update necessary.* Note: Latest BOSS thread ("http://forums.bethsoft.com/topic/1457307-relz-boss-for-skyrim/")* Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of 26 April 2013 we are at over 5500+ plugins to add to the Masterlist dating as far back as September 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM Aellis (Bethesda Softworks Forums ("http://forums.bethsoft.com/user/364024-aellis/") or Nexus Mods ("http://forums.nexusmods.com/index.php?showuser=65745/")).* Note: Your SKSE is up-to-date. ======================================SKSE Plugins====================================== SKSE Version: 0.1.6.13 SKSE_Elys_Uncapper.dll Version: 1.15.1.1 ======================================Recognised Plugins====================================== These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Active Update.esm Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}}* Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). Dawnguard.esm Active* Contains dirty edits: 607 ITM, 82 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Dragonborn.esm Active* Contains dirty edits: 57 ITM, 8 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). JSwords.esm Active* Warning: Original file was released before the CK (07 Feb. 2012). A fixed and cleaned version can be obtained here ("http://skyrim.nexusmods.com/mods/26230"). SPIKE.esm Active Unofficial Skyrim Patch.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Dawnguard Patch.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Dragonborn Patch.esp Active* Bash Tag suggestion(s): {{BASH: Delev}} SkyrimURWL.esp Active StaticMeshImprovementMod.esp Active StaticMeshImprovementMod-DragonbornTernFix.esp Active Chesko_WearableLantern.esp Active Convenient Horses.esp Active Character Creation Overhaul.esp Active SkyUI.esp Active Cloaks.esp Active* Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). Dread Knight Weapon Set.esp Active hothtrooper44_ArmorCompilation.esp Active* Contains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").* Bash Tag suggestion(s): {{BASH: Delev, Relev}} DeadlyDragons.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} AchieveThat.esp Active CCO - Oblivion Carry Weights.esp Active CCO - Permanent Birthsigns.esp Active* Contains dirty edits: 0 ITM, 24 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). Immersive Weapons.esp Active* Bash Tag suggestion(s): {{BASH: Delev}} Duel - Combat Realism.esp Active* Note: Obsolete. Update to the latest version. CCO - Dynamic Skill Progression.esp Active Alternate Start - Live Another Life.esp Active CCO - Diverse Races And Genders.esp Active Yes i tweaked several stuff Skyrim.ini; [Display]sD3DDevice="ATI Radeon HD 5700 Series"iPresentInterval=0fSunShadowUpdateTime=0.00025fSunUpdateThreshold=0.00025[Grass]b30GrassVS=0[Water]bReflectLODObjects=0bReflectLODLand=0bReflectSky=0bReflectLODTrees=0[General]sLanguage=ENGLISHuGridsToLoad=7uInterior Cell Buffer=32uExterior Cell Buffer=64iPreloadSizeLimit=104857600bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bMultiThreadMovement=1bUseThreadedMorpher=1fFlickeringLightDistance=8192sIntroSequence=DISABLED.BIK[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.7f3PArrowTiltUpAngle=0.7f1PBoltTiltUpAngle=0.7f3PBoltTiltUpAngle=0.7[backgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1[interface]fBookOpenTime=200.0000[Animation]bMultiThreadBoneUpdate=1[HAVOK]iNumThreads=2[Papyrus]bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1[Actor]fVisibleNavmeshMoveDist=14000.0000 Skyrimprefs.ini [General]iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bUseThreadedMorpher=1uGridsToLoad=7[Display]iTexMipMapSkip=0bFXAAEnabled=0fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000fSpecularLODStartFade=1000.0000fLightLODStartFade=2500.0000fTreesMidLODSwitchDist=0.0000iShadowMapResolution=2048iShadowMapResolutionSecondary=2048iShadowMapResolutionPrimary=2048fShadowBiasScale=0.1500iShadowMaskQuarter=4iBlurDeferredShadowMask=2fShadowDistance=2500.0000iMaxDecalsPerFrame=128iMaxSkinDecalsPerFrame=32iAdapter=0iSize W=1920iSize H=1080iMultiSample=1iMaxAnisotropy=1iPresentInterval=0bFull Screen=1sD3DDevice="ATI Radeon HD 5700 Series"fInteriorShadowDistance=2500.0000bFloatPointRenderTarget=1fLeafAnimDampenDistEnd=1000000000.0000fLeafAnimDampenDistStart=1000000000.0000fGamma=1.0000iShadowFilter=3bShadowsOnGrass=1fDecalLOD2=1500.0000fDecalLOD1=1000.0000fShadowLODStartFade=500.0000iTexMipMapMinimum=0bTransparencyMultisampling=0iWaterMultiSamples=0bDeferredShadows=1iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000iScreenShotIndex=0bShadowMaskZPrepass=0bMainZPrepass=0[imagespace]iRadialBlurLevel=1bDoDepthOfField=0[LOD]fLODFadeOutMultActors=6.0000fLODFadeOutMultItems=4.5000fLODFadeOutMultObjects=7.5000fLODFadeOutMultSkyCell=1.0000[Grass]fGrassStartFadeDistance=10000.0000b30GrassVS=1fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[Decals]bDecals=1bSkinnedDecals=1uMaxDecals=1024uMaxSkinDecals=128uMaxSkinDecalsPerActor=32[TerrainManager]fTreeLoadDistance=12500.0000fBlockMaximumDistance=75000.0000fBlockLevel1Distance=25000.0000fBlockLevel0Distance=15000.0000fSplitDistanceMult=0.4000bShowLODInEditor=0[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Launcher]bShowAllResolutions=1uLastAspectRatio=3bEnableFileSelection=1[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1[MAIN]fSkyCellRefFadeDistance=150000.0000bGamepadEnable=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1[interface]fMouseCursorSpeed=1.0000bDialogueSubtitles=1bGeneralSubtitles=1bShowCompass=1[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=3[Controls]bUseKinect=0fMouseHeadingSensitivity=0.0200fGamepadHeadingSensitivity=1.9000bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=466532fVal2=1.0000uID2=554685fVal1=1.0000uID1=1007612fVal0=1.0000uID0=94881[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[Navmesh]bUseThreadedMeshes=1[Trees]bRenderSkinnedTrees=1bUseMultiThreadedTrees=1uiMaxSkinnedTreesToRender=40bShadowMaskZPrePass=1[backgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1bUseMultiThreadedTrees=1 A quality map doesn't show on load order and Immersive Armors and Weapons as well. Edited May 24, 2013 by belenbelen Link to comment Share on other sites More sharing options...
belenbelen Posted May 24, 2013 Author Share Posted May 24, 2013 Papyrus log of last crash after re-installing game [05/24/2013 - 05:00:45AM] Papyrus log opened (PC)[05/24/2013 - 05:00:45AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)[05/24/2013 - 05:00:45AM] Memory page: 128 (min) 512 (max) 76800 (max total)[05/24/2013 - 05:00:49AM] Cannot open store for class "dlc1scwispwallscript", missing file?[05/24/2013 - 05:00:49AM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?[05/24/2013 - 05:00:50AM] Cannot open store for class "chherdingquestscript", missing file?[05/24/2013 - 05:00:51AM] Error: Unable to bind script DLC2WaterScript to (0301AAD8) because their base types do not match[05/24/2013 - 05:00:54AM] warning: Property ATMain on script AT_OnLoadScript attached to alias AliasforPlayer on quest AT_QST113 (140058DF) cannot be initialized because the script no longer contains that property[05/24/2013 - 05:00:54AM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property[05/24/2013 - 05:00:54AM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property[05/24/2013 - 05:00:54AM] VM is freezing...[05/24/2013 - 05:00:54AM] VM is frozen[05/24/2013 - 05:00:55AM] Reverting game...[05/24/2013 - 05:00:55AM] Error: Unable to bind script DLC2WaterScript to (0301AAD8) because their base types do not match[05/24/2013 - 05:00:55AM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property[05/24/2013 - 05:00:55AM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property[05/24/2013 - 05:00:55AM] warning: Property ATMain on script AT_OnLoadScript attached to alias AliasforPlayer on quest AT_QST113 (140058DF) cannot be initialized because the script no longer contains that property[05/24/2013 - 05:01:12AM] Loading game...[05/24/2013 - 05:01:13AM] VM is thawing...[05/24/2013 - 05:01:13AM] Error: File "HearthFires.esm" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[alias Player on quest DLC2Init (03016E02)].DLC2InitCrossDLCScript.OnPlayerLoadGame() - "DLC2InitCrossDLCScript.psc" Line 39[05/24/2013 - 05:01:13AM] Error: File "CCO - Uninstaller.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[alias PlayerAlias on quest _sycMaintenanceQuest (0E005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 25[alias PlayerAlias on quest _sycMaintenanceQuest (0E005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ?[alias PlayerAlias on quest _sycMaintenanceQuest (0E005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20[05/24/2013 - 05:01:14AM] InitWidgetLoader()[05/24/2013 - 05:01:15AM] ========== Convenient Horses: Scanning for supported plugins...[05/24/2013 - 05:01:15AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED![05/24/2013 - 05:01:15AM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (0D020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 84[CH (0D020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111[05/24/2013 - 05:01:15AM] Error: File "XFLMain.esm" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (0D020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 85[CH (0D020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111[05/24/2013 - 05:01:15AM] Error: File "HothFollower.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (0D020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 86[CH (0D020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111[05/24/2013 - 05:01:15AM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (0D020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 87[CH (0D020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 111[05/24/2013 - 05:01:15AM] ========== Convenient Horses: Scan complete.[05/24/2013 - 05:01:33AM] VM is freezing...[05/24/2013 - 05:01:33AM] VM is frozen[05/24/2013 - 05:01:34AM] Saving game...[05/24/2013 - 05:01:35AM] VM is thawing...[05/24/2013 - 05:01:35AM] Error: (000DC550): cannot enable an object with an enable state parent.stack:[ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?[ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[05/24/2013 - 05:01:35AM] Error: (000DC556): cannot enable an object with an enable state parent.stack:[ (000DC556)].lvlpredatorscript.Enable() - "<native>" Line ?[ (000DC556)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[05/24/2013 - 05:01:35AM] Error: (000DC54E): cannot enable an object with an enable state parent.stack:[ (000DC54E)].lvlpredatorscript.Enable() - "<native>" Line ?[ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[05/24/2013 - 05:01:35AM] Error: (000DC551): cannot enable an object with an enable state parent.stack:[ (000DC551)].lvlpredatorscript.Enable() - "<native>" Line ?[ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[05/24/2013 - 05:01:55AM] VM is freezing...[05/24/2013 - 05:01:55AM] VM is frozen[05/24/2013 - 05:01:56AM] Saving game...[05/24/2013 - 05:01:56AM] VM is thawing...[05/24/2013 - 05:02:36AM] ACHIEVE THAT! <<<Fast and Deadly>>>[05/24/2013 - 05:05:47AM] Error: (00068D74): Failed to send event ManeFadeOut for unspecified reasons.stack:[ (00068D74)].Actor.PlaySubGraphAnimation() - "<native>" Line ?[CH (0D020329)].chquestscript.CheckLastRiddenHorse() - "CHQuestScript.psc" Line 487[CH (0D020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 118[05/24/2013 - 05:06:19AM] Error: (000DC5BF): cannot enable an object with an enable state parent.stack:[ (000DC5BF)].lvlpredatorscript.Enable() - "<native>" Line ?[ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 Link to comment Share on other sites More sharing options...
ripple Posted May 24, 2013 Share Posted May 24, 2013 While the papyrus log can sometimes yield useful information when bug tracking, it's not a 'crash log' so don't read it as such. 1) Cleaning: download TES5Edit from the link in the BOSS log, follow the instruction on the page, and clean the plugins flagged by BOSS as containing 'dirty edits.' You'll need to remove identical to master entries as well as undelete/disable deleted references. 2) Maintenance: check your BOSS log for any error messages and attend to them, for example.. JSwords.esm Active* Warning: Original file was released before the CK (07 Feb. 2012). A fixed and cleaned version can be obtained here ("http://skyrim.nexusmods.com/mods/26230").This plugin was made using a pre-CK tool and contain error records (which can cause CTDs). Make sure you have the latest 'fixed' patch for this mod by Sharlikran. 3) This is unrelated to you CTDs, but since you have a number of 'give more items to NPC' mods (e.g. Immersive Armor, Immersive Weapons, Coaks of Skyrim), you should use Wrye Bash to generate a Bashed Patch that will automatically merge conflicting leveled list edits from these mods. 4) I generally advise against tweaking ini settings other than for non-performance related tweaks like increasing autosave count or enabling Papyrus logging. The default ini settings are optimized for stability. Most of the ini change suggestions from popular 'tweak guides' floating on the interwebs aim to improve performance or address minor visual issues like 'distant LOD pop-in', but do so by sacrificing game stability. Given your small load order, I am betting this is the likely cause of your CTDs. For example, it's generally not advised to se 'uGridsToLoad' above default game value (5). I've only read a couple of users who said they could sustain a reasonably stable game with '7.' Since you are already having issues with game stability, I advise you to return to the default value and see if your game stabilizes. There are also some tweaks in your ini files that I would consider to be 'absurdly high' values. For example: fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 The default value is around 4 digits. I don't think addressing a trivial visual glitch like 'distant LOD pop-in' is worth the stress on the game engine and your rig generated by such a high value (not to mention game stability). I would advise deleting your existing ini files and letting the game generate new ones on next launch, which will reset the ini files to default game values, and see if your game stabilizes. However, since the value of 'ugridstoload' is baked into the save game, before you try to regenerate new ini files, you would need to employ the console to fix your ini settings if you wish to continue with existing save games (otherwise, the game will CTD when you try to load a savegame after lowering the 'ugridstoload' value). 1) Load your latest save game2) alt+tab out of the game and edit your skyrim.ini, then set 'uGridsToLoad' to 5. Save the .ini and alt+tab back into the game3) open the console and type "refini", make a new save game.4) exit to the main menu then load the new save you just made. Then exit game, delete your existing ini files, and let the game generate new ones on launch. Link to comment Share on other sites More sharing options...
prod80 Posted May 24, 2013 Share Posted May 24, 2013 uGridsToLoad=7uInterior Cell Buffer=32uExterior Cell Buffer=64Please reset those to default... uInterior @ 32!? ... are you mad? :D Here, try these uGridsToLoad=5uInterior Cell Buffer=6uExterior Cell Buffer=36 Dont forget to follow the correct procedure to set them back to normal, or your saves will NOT open. Try this before you go into deeper troubleshooting... Your SkyrimPrefs.ini ? Where did you get those settings. They are very wrong. Come to think of it;"I would advise deleting your existing ini files and letting the game generate new ones on next launch, which will reset the ini files to default game values, and see if your game stabilizes."I would seriously start with that. Your ini files are a mess. Link to comment Share on other sites More sharing options...
belenbelen Posted May 26, 2013 Author Share Posted May 26, 2013 re-installed again, did only shadow tweaks. played a mage for 3+ hours with SkyRE installed, without immersive armors / weapons, then i thought nightmare is over so i can finally play my main class -again- which is 2h light armored archer barbarian :) Got Immersive mods, and crash. I know thousands of ppl using those mods but, i guess that's my problem. Prolly cuz of texture loading or smth like that. So basicaly Immersive Armors/Weapons = crash for me. Sad, those were my must have addons.. Link to comment Share on other sites More sharing options...
belenbelen Posted May 28, 2013 Author Share Posted May 28, 2013 Finally, after some testing, i found that reason for crash for me is Balbor Compatibility patch with SkyRE. I'm playing with several mods excluding - sadly - Immersive Armors and Weapons cuz of Compatibility patch is causing CTDs for me. Now 18+Hours, no single crash at all. (SkyRE installed) Link to comment Share on other sites More sharing options...
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