Zaldir Posted January 23, 2014 Share Posted January 23, 2014 I am working on getting partial support for FCOM in the main version of Kvatch Rebuilt, so once that is done, there will be no compatibility issues, as long as the FCOM leveled guards patch is also used. The issue with FCOM and the Kvatch Arena quest, is that you have to gather souls from various creatures in the wild for the Arena, and FCOM/OOO changes the Leveled Lists so that those specific creatures may be hard to find, like you may not find any of the vanilla wolves, but instead you find the wolves that are added by FCOM, which will not give you the soul that you need. So, as long as you do not start the Kvatch Arena quest for now, there are no real issues (the Leveled Guards issue is very minor, and as long as you do not fight the guards, you won't notice it). And once I am done implementing the partial support, you can just update Kvatch Rebuilt, and then you can play the arena quest, no hassle involved. ;) Link to comment Share on other sites More sharing options...
drretardo Posted January 26, 2014 Share Posted January 26, 2014 Hope this inst a dumb question but no one talks in the mod i have it installed but nothing works right for guest no one has any dialogue i cant sign up for the arena any help please. Link to comment Share on other sites More sharing options...
Zaldir Posted January 26, 2014 Share Posted January 26, 2014 Have you completed the "Aid for Bruma" quest in the Main Questline? The City rebuilds over time, and when you load up the mod, it will still be the destroyed city. A messenger will find you in a few days, and you can start the questline. ;) Link to comment Share on other sites More sharing options...
drretardo Posted January 27, 2014 Share Posted January 27, 2014 Problem solved just a mod confliction thanks for the help keep up the awesome work Link to comment Share on other sites More sharing options...
Mojo801 Posted January 28, 2014 Share Posted January 28, 2014 Eagerly Anticipating 3.0 If that helps? He He Link to comment Share on other sites More sharing options...
Faine96 Posted January 29, 2014 Share Posted January 29, 2014 Hey, really looking forward to this mod (relatively new to mods in general, just switched over from console).Wondering what point you're at/ if there has already been an updated, downloadable version that I have missed in my noobiness. Thanks very much Link to comment Share on other sites More sharing options...
Sergio1992 Posted February 1, 2014 Share Posted February 1, 2014 I may be wrong, but isn't the leveled guard stuff inside Fcom a part of francesco? What about people not using Francesco, if so? Link to comment Share on other sites More sharing options...
Zaldir Posted February 1, 2014 Share Posted February 1, 2014 If you are not using Francesco, you can just refrain from downloading the Leveled Guards patch...The integration is only for the leveled creatures from FCOM/OOO. Link to comment Share on other sites More sharing options...
Sergio1992 Posted February 1, 2014 Share Posted February 1, 2014 Understood. Have a nice day. Link to comment Share on other sites More sharing options...
DuchessOfKvetch Posted February 14, 2014 Share Posted February 14, 2014 Ah, yes, that might be a problem. Try using TCL for the time being, to get to him. I will look into getting better compatibility with BC. Yikes, it appears Arnan actually falls out of the world and disappears... definitely makes the quest impossible... Also using (non "Open") BC + KR here, with a pretty stable/well-ordered mod list, and everything BOSSed/BASHed. Same issue though; Armand never shows up. His quest marker is over by a wall in the courtyard, not behind a wall or on a roof. TCL doesn't reveal him hidden anywhere, but the quest marker is in the open anyway. PRID gives me an invalid object reference for the RefID. Is there a consoley method to regen him, or did the falling-thru-the-world hose the quest for good? Link to comment Share on other sites More sharing options...
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