Osuirof Posted May 24, 2013 Share Posted May 24, 2013 So I'm trying to make new recipes using stuff from ACS (http://newvegas.nexusmods.com/mods/41013), and some other mods, but every time I reopen my .esp in GECK, it removes those masters.Is there a way to fix this ? Link to comment Share on other sites More sharing options...
blove Posted May 24, 2013 Share Posted May 24, 2013 GECK does not save plugins as masters to plugins. You have to flip the ESM flag for the plugin that will be a master in FNVEdit, load the masters and your plugin in GECK, make your edits, save, and then revert the ESM flag change for that would be master plugin. http://geck.bethsoft.com/index.php/Category:Data_Files Link to comment Share on other sites More sharing options...
Osuirof Posted May 25, 2013 Author Share Posted May 25, 2013 GECK does not save plugins as masters to plugins.Then why the heck it only deletes some of them, and not all ? And why I can edit some other .esp, or bashed patch, without it being "castrated" by GECK ? Link to comment Share on other sites More sharing options...
blove Posted May 25, 2013 Share Posted May 25, 2013 Because they do not have plugins as masters to that plugin? Link to comment Share on other sites More sharing options...
Osuirof Posted May 25, 2013 Author Share Posted May 25, 2013 (edited) I don't think so. The other .esp has only .esm as masters. Bashed patch both .esm and .esp's.I'm beginning to think, I'm missing something... Edited May 25, 2013 by Osuirof Link to comment Share on other sites More sharing options...
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