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I guess getting easily distracted and being stubborn don't mix well. Hehe

Thanks Junin.

Here's the one of the errors I get when I save the file then load it again in nifskope.

 

""device position incorrect after block number 5 (BSShaderTextureSet) at 730 ended at 762 expected 758""

 

happens when I add my own textures.

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I guess getting easily distracted and being stubborn don't mix well. Hehe

Thanks Junin.

Here's the one of the errors I get when I save the file then load it again in nifskope.

 

""device position incorrect after block number 5 (BSShaderTextureSet) at 730 ended at 762 expected 758""

 

happens when I add my own textures.

 

Ah glad to hear you’re not giving up. I’ve never encountered that error before (lucky me). Are you exporting from Max or from Blender? If you don’t mind, write down the steps that you took up to when you got the error. Maybe we can figure out what happened.

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Thanks for the interest buddy.

Yeah, I've looked around and never saw anyone had that problem. I need to wake up early so I'll PM you tomorrow the details.

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Thanks for the interest buddy.

Yeah, I've looked around and never saw anyone had that problem. I need to wake up early so I'll PM you tomorrow the details.

 

Cool. I really wana see this armor in game you did a great job with that helmet. Anyway I’ll be waiting for the pm.

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Update!

Yeah, it now works in-game, yipeeee! All thanks to Junin. Next step would be:

-improving textures, and normal map (too shiny)

-increase glow, etc, etc.

And then, sword, arm laser, armor... sigh, still a long road ahead. But getting the helmet to work really boosted my morale, OH YEAHHHHH!

 

 

 

 

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