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Heh, sorry I haven't popped in lately, I've been busy playing a different Post-Apocalyptic Survival Game...

 

Anyway, that suit looks great so far, perhaps you could add some plates to the forearms, and the elbows, and beef up the shoulders a little? Just a little. And may I recommend streamlining the ankles?

 

And as for the ladies' suit, well hehe, I have a few ideas for that. Get back to me on PM and we can discuss it, no?

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  • 2 weeks later...

good to know. Saw some very interesting armour designs from the new red alert game and I just picked up prototype. Killer *ban* game...also never seen people die like that.

 

Also it's the only game I can just sit and watch stuff die and enjoy myself.

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From the depths of hell, I give an itty bit of progress I had with the model.

Subdivided smooth so it looks a bit nicer.

http://i594.photobucket.com/albums/tt28/d_thumb/gfback.jpg

http://i594.photobucket.com/albums/tt28/d_thumb/sideprofile.jpg

http://i594.photobucket.com/albums/tt28/d_thumb/gffront.jpg

 

I had little to zero time doing the model for a few months, so sorry if your actually waiting for this to finish.

I'm learning 3D Max and ZBrush (plus Flash... but that's for work) for now, pray for me.

 

Tell me what you like or don't like about it. Do be nice, I'm still learning here. :sweat:

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Excellent work D_Thumb. I can't wait for the final product.

 

Maybe add an item to be worn while using the HF blade (Should you make one), that uses the bodyaddon03 slot that's the scabbard for the HF Blade, which is usually held on his back.

 

Also, I have some suggestions for stats if you need them.

 

First, it should give an Agility bonus and some Damage Resist. Maybe increased speed. The helmet should give a Perception bonus, but at a cost of Charisma (Because your voice is slightly distorted and no one can see your face, each alone is okay, but both together would instantly make some people wary).

 

As for the HF blade, have it ignore Damage Resistance (It vibrates at ultra-high frequencies, hence the name, meaning it can shear through most anything), but to offset that, have the base damage be modest. No stronger than the Shishkebob, but no weaker than the power-fist. I know that's a wide range, but finding a good median between the two would make it balanced since it already ignores the DR offered by power armor and the like.

 

The suit should also give a bonus to either melee and unarmed, or melee and sneak. Even without his sword, Gray Fox was a very skilled Hand-to-Hand fighter, but he also loved to take his enemies by surprise and obliterate them.

 

The helmet should provide a boost to Science, but penalize Speech and Barter. This is because even though it already penalizes Charisma, which is the governing skill for Speech and Barter, I doubt any Wastelander or Trader would trust the word of a guy whose voice is slightly distorted beyond a metallic mask.

 

Just some ideas though.

 

Great work so far, and I'll make sure to keep up with the news on this mod's progress.

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The suit looks fantastic at this point, except for the square arse.

You've really been able to capture the original's design in your model. I can't wait for it to be textured. Good luck.

And as for the HF blade, it should be a powerful melee weapon and nothing more when you first pick it up, but after either taking VR training or using it enough, you can use it like a cyborg ninja, complete with limited bullet deflection, although I haven't got a clue as to how you'd do that. Maybe somehow trigger a shield when you press the block key? I don't know.

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