greyday01 Posted May 14, 2021 Posted May 14, 2021 I want a script with an on update event that enables an item but I want it only to take effect if the player is not in the cell or at least not in sight of the item. Is there any condition that could check for that?
dylbill Posted May 14, 2021 Posted May 14, 2021 You could use if Game.GetPlayer().GetParentCell() != Self.GetParentCell() or something like Self.GetDistance(Game.GetPlayer()) > 2000
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