irswat Posted August 9, 2016 Share Posted August 9, 2016 if remaster is 64 bit, will skyrim no longer have a 255 mod limit? Link to comment Share on other sites More sharing options...
irswat Posted October 13, 2016 Share Posted October 13, 2016 bump Link to comment Share on other sites More sharing options...
cdcooley Posted October 13, 2016 Share Posted October 13, 2016 Fallout 4 still has the same limit so there's no reason to think it would be changed for Skyrim Special Edition. Link to comment Share on other sites More sharing options...
MangoCobra Posted November 2, 2016 Share Posted November 2, 2016 (edited) This is what is known as a Hard limit - that means there is no software 'fix' that can be implemented. If you are interested, I can give you the long explanation - it involves binary arithmetic, computer word size and how registers actually store data in hex and binary form. Geek stuff. Very oversimplified - 255 in binary is 1111 1111 add one to that and you get 0000 0000 or zero because there is no more room in that register for another 1 ( it carries the 1 to the next space - which does not exist) basic binary arithmetic 0+0=0, 1+0=1, 1+1=0, (carry the 1 making it 10 (10 is binary for what you would call two) - but ONLY if there is a place (register) to put that 1. Otherwise =0 :yes: There are 10 kinds of people in the world, those that understand binary, and those that don't :thumbsup: Stick with keeping your mods under the limit. Use one of the merging methods to merge where possible ( not all mods can be merged) Sometimes, based on other considerations, it won't even be able to work with 255 or even 200. :sad: Hopefully (low probability) the next Beth game will be 64 bit and allow a bigger word size and more mods. The next step up from 255 is hex FF,FF or binary 1111111111111111 or in decimal 65,535 - do you think that will be enough mods for your game? :woot: I'm really... Really, really sorry to Necro a thread - I honestly hate doing that, but... Skyrim:SE is 64 bit... Does that mean that the mod limit is 65,535? If so... man. Thanks for predicting the future. EDIT: I see someone already neco'd it. Hah. >_> Sorry. Edited November 2, 2016 by Foamybeard Link to comment Share on other sites More sharing options...
ZeroKing Posted November 15, 2016 Share Posted November 15, 2016 It's still 255 .esp/.esm file limit. Just because Skyrim SE is 64-bit doesn't mean that it will support hex FFFF word size, because the engine has to have the registers for it as well. Since the Creation Engine is still an overly-developed Gamebryo Engine, it never got updated with a new hex register. It's not broken, and it'll likely not be updated (see Fallout 4's similar condition). Link to comment Share on other sites More sharing options...
merncyborgdk Posted June 18, 2017 Share Posted June 18, 2017 hello i know this is an old post but can you do this with skyrim SE Link to comment Share on other sites More sharing options...
irswat Posted June 19, 2017 Share Posted June 19, 2017 I don't know exactly how it works, but I feel like someone like meh321 would be able to patch this in the memory. Apparently this has to do with plugin index being limited to 16 bits. Link to comment Share on other sites More sharing options...
Flafnyr Posted September 24, 2017 Share Posted September 24, 2017 (edited) There are 10 kinds of people in the world, those that understand binary, and those that don't :thumbsup: Nice joke need to use it on my friends see if they get it. :laugh: Edited September 24, 2017 by Flafnyr Link to comment Share on other sites More sharing options...
Chiri12 Posted January 16, 2018 Share Posted January 16, 2018 Its 2018, does it keep? Link to comment Share on other sites More sharing options...
Shanehalford Posted May 27, 2018 Share Posted May 27, 2018 Somehow I have 266 Active Plugins, its red the the (!) and says the game wont work... its working perfectly fine, not sure why... is it safe for me to add more? Link to comment Share on other sites More sharing options...
Recommended Posts