AslanKebab Posted May 14, 2021 Share Posted May 14, 2021 Hello Everyone, I´ve been trying to create ghost like actors that move through walls while moving towards references aliases filled by a quest. they are not full humanoids but simple wisps. I mostly need to disable collision in a way that stops them knocking things over while moving around. So far i´ve tried:1. Flagging the NO Collision in BKHcollision object of the skeleton nif.2. Changing the Collision layer string in the nif3. Deleting the collision box all together. not sure if I need to run some processes other than saving the nif. it seems to me like my changes are getting overwritten or like I've missed switching out the skeleton in the CK somewhere other than under the Race object and the bodyparts objects. Any ideas would be appreciated. Link to comment Share on other sites More sharing options...
AslanKebab Posted May 18, 2021 Author Share Posted May 18, 2021 Bump! Link to comment Share on other sites More sharing options...
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