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travel package help


elliottness

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Have the package have a a condition that is set by the specific switch.

 

For example have a quest called "TravelPackageQUEST" with a script in it to establish a quest variable:

scn TravelPackageSCRIPTQuest

short Traveling; 0 no 1 yes

Then have your switch change that quest variable:

scn TravelPackageSCRIPTSwitch

begin OnActivate player ;start when the player flips the switch
set TravelPackageQUEST.Traveling to 1
end

Then you would have your TravelPackage have the condition:

 

QuestVariable TravelPackageQUEST.Traveling == 1

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