Aotenka Posted May 16, 2021 Share Posted May 16, 2021 (edited) Hey all! Currently working on getting a mod line-up set after a break from Skyrim and modding, and have been running into an issue when launching SKSE through MO2. The game crashes before reaching the Beth logo and/or immediately as it reaches the Beth logo, and .NET Script Framework throws me a 'Native Exception' crash log which varies aside from the common aspect of always citing SkyrimSE.exe as the perpetrator. Here are three examples:"Unhandled native exception occurred at 0x7FF62DC62770 (SkyrimSE.exe+C02770) on thread 12304!""Unhandled native exception occurred at 0x7FF62DC62770 (SkyrimSE.exe+C02770) on thread 7928!""Unhandled native exception occurred at 0x7FF62DC62770 (SkyrimSE.exe+C02770) on thread 17580!" Key details:SKSE runs fine when launched outside of MO2.Launching Skyrim Special Edition through MO2 runs fine, at least up to the main menu. (Though it does give me an error that SKSE is missing and SkyUI/et al will not work without it.)All mods have been sorted via loot, cleaned with SSEEdit Quick Clean, and a Bashed Patch has been created. Loot gives me no major warnings or errors now.There are no currently executing hooks. For additional information: Probable callstack{ [0] 0x7FF713B52770 (SkyrimSE.exe+C02770) [1] 0x7FFE64191D80 (SimplyKnock.dll+1D80) [2] 0x7FFE198C1BEA (SchlongsOfSkyrim.dll+11BEA) [3] 0x7FFE221D0316 (skse64_1_5_97.dll+10316) [4] 0x7FF713871124 (SkyrimSE.exe+921124) unk_9204A0+C84 [5] 0x7FFE224F3BED (tbbmalloc.dll+3BED) [6] 0x7FFE225066C1 (tbbmalloc.dll+166C1) [7] 0x7FF713D87502 (SkyrimSE.exe+E37502) bhkThreadMemorySource::blockAllocBatch_E37320+1E2 [8] 0x7FF713D86917 (SkyrimSE.exe+E36917) unk_E368C0+57 [9] 0x7FF71391C93D (SkyrimSE.exe+9CC93D) unk_9CC8F0+4D [10] 0x7FF713927A8E (SkyrimSE.exe+9D7A8E) hkLifoAllocator::unk_9D7A80+E [11] 0x7FF713D48DF5 (SkyrimSE.exe+DF8DF5) unk_DF8D00+F5 [12] 0x7FF713D3DAC6 (SkyrimSE.exe+DEDAC6) anonymous_namespace::HavokThreadMemorySink::Handle_DED7C0+306 [13] 0x7FF713B5DE8F (SkyrimSE.exe+C0DE8F) unk_C0DC30+25F [14] 0x7FF71350EC55 (SkyrimSE.exe+5BEC55) anonymous_namespace::VMInitThread::Func1_5BEBF0+65 [15] 0x7FF713B5D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [16] 0x7FFE79147034 (KERNEL32.DLL+17034) [17] 0x7FFE7B122651 (ntdll.dll+52651) } Plugins (2){ blinkspell { Name: "Blink Spell" Version: 5 Author: "meh321" Website: "https://www.nexusmods.com/skyrimspecialedition/mods/21606" Assembly: BlinkSpell, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } grasscontrol { Name: "Grass Control" Version: 6 Author: "meh321" Assembly: GrassControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null }} Any potential solutions or information would be greatly appreciated! Thank you very much for your time! Edited May 16, 2021 by Aotenka Link to comment Share on other sites More sharing options...
Aotenka Posted May 17, 2021 Author Share Posted May 17, 2021 Sorry to double post, but I have actually found my own solution for this! Removing Simply Knock SE entirely removes the issue. For others having this same problem (Even if you don't have simply knock) I would advise looking over what mods you have that are directly listed after SkyrimSE.exe within the callstack, or looking over what mods you have that are relevant to .Net Script Framework (which is what I did) Hopefully the mods will leave this up in case it helps anyone else. If you're having the same problem good luck and don't be afraid to tinker and find your own solution yourselves! Link to comment Share on other sites More sharing options...
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