Talynsun Posted May 27, 2013 Share Posted May 27, 2013 Hi guys,I'm currently working on a follower mod and I'm SO close to finishing it but I've ran into a bit of a snag...One of the custom voiced followers is marriageable and everything works great other than the Hearthfire related stuff.Basically, once the payer has wed the NPC not all of the relocation options are available...Now, I'm not too sure what I'm supposed to change/add to make this follower compatible with Hearthfire homes.The conditions that are somewhat different to the regular "I have a house in..." are: S | GetVMQuestVariableQuest "BYOHRelationshipAdoptable"VM Variable ::BYOHAdoption_PlayerOwns_BYOHPale_var PL | GetInFactionFaction "BYOHRelationshipAdoptionFaction S | GetVMQuestVariableQuest "BYOHRelationshipAdoptable"VM Variable ::BYOHAdoption_HasChildBedroom_BYOHPale_var I read that as... does the player own the home? (yes), is the player in the adoption faction? (should be by default, no?) and/or does the home have child rooms? (in this case, yes). But then again I could be totally wrong and what I need to change/add might be in a totally different area of the CK... Perhaps someone can shed light on what I need to do to because I'm quickly running out of ideas and I'd hate to leave this functionality out of the mod. Link to comment Share on other sites More sharing options...
Talynsun Posted May 28, 2013 Author Share Posted May 28, 2013 Perhaps I need to add my follower's voicetype to a list of eligible NPCs or something to that effect or is there a new faction that they need to be associated with? Link to comment Share on other sites More sharing options...
Talynsun Posted May 29, 2013 Author Share Posted May 29, 2013 Ok, I believe I've narrowed down the issue. It appears the scripts aren't duplicating when it concerns the Hearthfire homes. ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment;NEXT FRAGMENT INDEX 1Scriptname BYOH_TIF__01003EC2 Extends TopicInfo Hidden;BEGIN FRAGMENT Fragment_0Function Fragment_0(ObjectReference akSpeakerRef)Actor akSpeaker = akSpeakerRef as Actor;BEGIN CODEGetOwningQuest().SetStage(10)(GetOwningQuest() as RelationshipMarriageSpouseHouseScript).MoveSpouse(akspeaker, PaleHouse);END CODEEndFunction;END FRAGMENT;END FRAGMENT CODE - Do not edit anything between this and the begin commentReferenceAlias Property PaleHouse Auto Now, I'm very new to the Creation kit and I'm wondering what is the best/easiest/pain-free approach to copying/linking my topic info with a script like the one above? Link to comment Share on other sites More sharing options...
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