rarborman Posted May 28, 2013 Share Posted May 28, 2013 Ok i've recently with help found a nice tutorial to finally get to making meshes work in skyrin with nifskope-1.1.0-rc4, i get everything set up properly as instructed and go so save it and it tells me that my link of the shader properties ir to the wrong block type or something and doesnt save, as you can tell if it doesnt have the shader it doesnt have textures, the following is the problem, if you open this;https://dl.dropboxusercontent.com/u/91909115/MolagBalHelm.nifthen edit the mesh properties to have the shader where it goes it doesnt work... for me, please help i'm so damn close to finally over coming this damn impedance and geting all my personal modding on the road to being done. If i cant fix this damn thing i like i'm going to be forever bothered by it. Link to comment Share on other sites More sharing options...
MJAB98 Posted May 29, 2013 Share Posted May 29, 2013 (edited) I'm not so good at making helmets so correct me if I'm wrong but when I looked at it I thought from making swords you need to put the shader properties inside the NiTriStrips Box for the textures and for it to save to work. I managed to save it after I did that. (you can do this by opening the bs shader properties in the NiTriStrips box at the bottom of the box. I have an image cause my explanation was bad. Edited May 29, 2013 by MJAB98 Link to comment Share on other sites More sharing options...
rarborman Posted May 29, 2013 Author Share Posted May 29, 2013 I was trying to use just one version of nifscope, and after playing around I found that although the newer versions of such cant do the imports they can put the shader properties back where they belong, this is all well and good, I could make .nif objects out of already existing .nif objects .obj... unfortunetly I still cant add .obj I've made, but that's probably because I have no idea what I'm doing on that end of it. Also I kinda buggered the bones somehow, and all sorts of other problems that have to do with the skin, but the part where I couldn't get the shader to attach is all good now, and I even solved the problem I made with the children all by myself. Premade statics you have been solved, finally progress!Things with bones, and vertex weights and anything to do with modeling something new, I hate you. Link to comment Share on other sites More sharing options...
MJAB98 Posted May 29, 2013 Share Posted May 29, 2013 (edited) It's so stressful modeling something pretty much always goes wrong, not fair. I hope I was able to help! Your helmet is looking really good as well! Edited May 29, 2013 by MJAB98 Link to comment Share on other sites More sharing options...
rarborman Posted May 30, 2013 Author Share Posted May 30, 2013 Its not really mine, its just the molag bal alter head cut off and made a mask by http://skyrim.nexusmods.com/mods/35902//? but since it originally has some strangeness and is more of a head replacer I decided to change it so it fit the neck better and have believable room for a head in the back, since my temporary measure of using a modified hood from http://skyrim.nexusmods.com/mods/6537//? with some nul texture was only suitable for if I wore a certain cloak style to cover the bad neck verts for both; unfortunetly having no idea how to correct the bones simply moving verticies leaves gaps in the model when it moves, and making new verts just tells me they have no weights (since I've not seriously learned how to do that yet) and it simply doesn't export the uv if I try and remake the model anyways. Modeling is really fun, and I can do it good, I can even unwrap the thing I make to where it is nice, I just cant get it to export it to where the uv actually sticks to the meshs I've made from scratch. I've made a lot of models and I simply cant get them to work beyond that, I can mod and texture and make anything I want, just not new models. Link to comment Share on other sites More sharing options...
MJAB98 Posted June 4, 2013 Share Posted June 4, 2013 yer new models are difficult and time consuming btw was 'i hate you' in your last comment for me or nifskope? sorry havnt replied in ages Link to comment Share on other sites More sharing options...
rarborman Posted June 4, 2013 Author Share Posted June 4, 2013 It was to the stuff I wrote before it, probably wrote it strange to begin with. Also I reinstalled the mod to get the original texture for the model without having to fiddle with it, so I could at least have it and forgot I changed the item in game as well; thing breaks the thing I changed so it de-equips my temporary neck portion item and makes me have to re-mod it. As far as the model, I've made it have what I wanted but I cant figure out how to get nifscope to recognize new verts as having weights and getting it to what I want without adding new trishape items to the .nif, or having new items as a new .nif as the fix for the model. I'm going to celebrate when I actually can make a model different in any way and still work. Link to comment Share on other sites More sharing options...
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