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Custom mesh scale help wanted


nobrot

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I am hoping some experienced modders can help me out,

 

If anyone is creating custom meshes in Maya or 3DS Max would you mind sharing your settings as far as scale and grid snaps are concerned, after much trial and error I cant seem to get meshes sized so that with snaps turned on they snap nicely together in the CK (concurrent wall sections for example)

 

Trying to create a construction kit but just cant seem to get the snaps to work properly, even tho the meshes snap together better than Lego in Maya, I have tried a dozen different scale and grid combinations, but still no joy, once the mesh is in the CK, even with snaps down to 8 the edges either have a 1 or two pixel gap or overlap, neither is acceptable.

 

I don't really want to redesign the kit and hide all the joints with tricky meshes like buttress wall joints as that will limit the construction choices when the kit is used.

 

I don't know what world scale the CK uses but I don't think its anything like Meters or Feet... anyone know?

 

Also, before anyone suggests it, I have tried to pull in vanilla meshes, but the scale is lost in the conversion process, I use Max for FBX/NIF conversions...

 

thanks..

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