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MMORPG / WoW Style Dungeons and Raids


donker316

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I made the Height map for DeadWind Pass today. I even got the River through it to look pretty good. No LOD yet but I gotta finish Cluttering the Land First. Just gunna use Mountains and Road Blocks to Block the entrance to the rest of Azeroth. The Exterior of Karazhan is Already in place just got to add the Ground textures and trees, the destroyed and burn down house are already there to. I might even add the Tombs behind the Building :) So far so good I must say. I did use Someone else Building design for Karazhan but I already sent a permission / Notice that I wanted to use it. They are Vanilla Building but it's always nice to let them know. http://static.skyrim.nexusmods.com/images/2023028-1370158297.jpg

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That's three Dawnguard Towers stacked ontop of each other and some others used around the sides. Use the Tamriel LOD for 'mountains' in the background, then just wall the rest of the area off with Blackreach walls. As for walling off the rest of 'Azeroth', I'd prefer to see the route, but not be able to take it. If you want an invisible wall, like the ones on the boundaries of Skyrim; then drop a collision plane down, blocking the way. Then post this script into a trigger box, just infront of it.

Scriptname OutofBoundsScript extends ObjectReference

Event OnTriggerEnter(ObjectReference akActionRef)
	If(akActionRef == Game.GetPlayer()) 
		Debug.Notification("You cannot go that way.")
	Endif
EndEvent

Simple script I use on some of my work, that gives the same message you receive when you approach Cyrodiil, etc.. "You cannot go that way."

 

Also, if you're planning to do the dragon battle on the terrace, then don't forget to generate a height-map for the world-space, once you're finished; otherwise the Dragon will fly through the terrain and buildings, and it will look sloppy.. I'd also drop his landing or crash landing point on the terrace somewhere, otherwise at 20% health, he'll just fly around in the air and be immune to death. The dragon battle would be a fun thing to script, I have to admit.

 

Last thing; make sure you hand make the navmesh; generating outdoor navmesh is sloppy and causes no end of problems with followers and encounters.

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Thank you for the script! That will be very handy. Yeah I am good at making Navmesh, well I was been awhile since I last did some lol. I made the Entire Landmass of DeadWind Pass, but Not sure if I should finish the whole Land first or focus on Karazhan and make DeadWind Merely a background illusion. What do you think should I make the whole zone including Ogre Camp (The VICE) and DeadMan's Crossing? Like I said earlier I suck at exterior work lol! I noticed last night watching some Kara videos on youtube that I didn't add the right slope coming down into Karazhan, so today if I can I will try and fix that. Here is what I got done last night (First real day of modding)http://static.skyrim.nexusmods.com/images/2023028-1370170845.jpg

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The ground looks a bit flat and unrealistic, but I guess you're just trying to do it all WoW style. Personally, if I were making the map, I'd make it look better than the original.. since WoW runs on such a poor and outdated engine, you have an opportunity to make it more aesthetically pleasing to the eye; (more land textures, more types of dead trees, shrubs, weeds, etc.)

 

Another thing is that the original Karazhan pulled a massive tardis (small exterior for a huge interior). Usually this is fine, and they even do it from time to time in Skyrim, but Karazhan is on such a massive scale; it will take a player 5-10 seconds to run from the front of Karazhan to the back, but on the inside you could be running for 5-10 minutes back to your group.. absolutely ridiculous, it must be on a 1-100 scale or something.

 

Make it bigger, better and more interesting. If you're going to do it, then don't just do a carbon copy, because there's no point. Make it as though Blizzard were remaking it using the Creation Kit. Aim high! ..and good-luck!

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Yeah I here you on that. I will take that a run with it :) It is still in early development so changes are better made now then 2-3 months done the road. I did realize that Karazhan in WoW was very unbalanced as far as exterior / interior size. I will see how big I can make the building without running into Texture Glitches from over scaling. As far as the ground I will add some changes it won't be flat in the final version, I just haven't gone over the whole area with the Landscape editor yet. I still need to add the path leading to Karazhan, plus all encounters along the way. Slowly but surely I will crank this out.

 

I haven't Made LOD's before so maybe you can explain how I can do that...? I watched a video from the Author of Falskar and it seemed a little complicated. Something about using Oscape and extracting Meshes and Textures using the FOMM. Complicated but do-able, but if you know an easier way I would love to know how.

 

Thanks again for your input and you seem like a good modder to bad your not doing this, it would prob be a lot better lol!

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I'm so excited about this :geek:

 

Also, oldschool as it may be, a questline for a key would be absolute gold! (I hate that they removed the attunement requirements)

 

like a magical, beautiful key, oh...

Edited by Halendia
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Perhaps this might be of use...

 

 

 

Original: Attumen & Midnight
Suggestion: Jul-Ah = Man-Hunter / Raan-Ah = Animal-Hunter / Laas-Ah = Life-Hunter / Dinok-Ah = Death Hunter (Huntsman)
Suggestion: Zeim-Vulon = Through-Night (Midnight)
Original Location: Stables
Suggestion Location: Spectral Stables
Original: Moroes (the Castellan)
Suggestion:
Original: Baroness Dorothea Millstipe
Suggestion:
Original: Lady Catriona Von'Indi
Suggestion:
Original: Lady Kiera Berrybuck
Suggestion:
Original: Baron Rafe Dreuger
Suggestion:
Original: Lord Robin Daris
Suggestion:
Original: Lord Crispin Ference
Suggestion:
Original Location: The Ballroom (room for large affairs. amphitheater, arena, armory, assembly room, auditorium, casino, chamber, church, dining hall, gallery, gym, gymnasium, lounge, lyceum, mart, meeting place, refectory, salon, stateroom, theater)
Suggestion Location: The Auditorium
Original: Maiden of Virtue
Suggestion: Vahdin-Do-Zin = Maiden of Honor
Original Location: Guest Quarters
Suggestion Location: Guest Chambers
Original: The Curator
Suggestion: Faal/Fin-Vahlok = The-Guardian
Original Location: The Menagerie (place for viewing artifacts. building, depository, exhibition, exhibits archive, foundation, gallery, hall, institution, library, repository)
Suggestion Location: The Repository
Original: Shade of Aran
Suggestion: Vokun-Do-[name] = Shadow of (Name)
Original: Terestian Illhoof
Suggestion:
Original: Netherspite
Suggestion:
Original Location: Guardian's Study
Suggestion Location: Keeper's Study
Original: Medivh
Suggestion:
Original Location: Gamesman's Hall
Suggestion Location:
Original: Prince Malchezaar
Suggestion: Kulaan-[name] = Prince (Name)
Original Location: The Topmost
Suggestion Location: The Ascension
Original: Nightbane
Suggestion: Vulon-feyn = Night-bane
Original Location: The Master's Terrace
Suggestion Location: Commander's Platform
Other Synonyms:
Spectral
(ghostly. apparitional, eerie, haunted, illusory, phantasmal, phantom, scary, shadowy, spiritual, spooky, supernatural)
Praetorian
(corrupt. abandoned, abased, baneful, boorish, degenerate, degraded, deleterious, depraved, dishonored, dissolute, evil, flagitious, infamous, loose, low, mercenary, miscreant, monstrous*, nefarious, perverse, profligate, rotten, venal, villainous)
Arcane
(hidden, secret. cabalistic, esoteric, impenetrable, mysterious, mystic, occult, recondite, unaccountable, unknowable)
Ethereal
(delicate, heavenly. aerial, airy, celestial, dainty, divine, empyreal, empyrean, exquisite, fairy, filmy, fine, gaseous, ghostly, gossamer, impalpable, insubstantial, intangible, light, rarefied, refined, spiritual, sublime, subtle, supernal, tenuous, unearthly, unsubstantial, unworldly, vaporous, vapory)

 

 

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Thank you for the info Halendia. I will make a questline for a key once everything is working properly. I am still in the concept/Alpha development stage. I have the Heightmap for DEADWIND PASS made just gotta shape the mountains and make it feel a little more believable. The fun parts will be trying to see what I can do with Boss Fights to make them fun. Everyone or a lot of people make a quest or mod and never put a lot of focus on the NPC/Bosses you will fight. I hope to make some bosses that will be a challenge and fun to fight but time will tell.

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