Burnout122812 Posted May 29, 2013 Share Posted May 29, 2013 I was just counting how many mods I have in my game total between Nexus and Steam. I have 220 mods and over 240 esp/esm's installed. Is there a limit as to how many can be installed in the game? Does NMM have a limit? I just want to know just in case I reach it and have to sort figuring which ones I want to keep and which ones I don't need. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted May 29, 2013 Share Posted May 29, 2013 240-250 is the highest you can use. I'd say below 200 is well advisable. 60-100 would be optimal. Link to comment Share on other sites More sharing options...
exploiteddna Posted May 29, 2013 Share Posted May 29, 2013 yes there is a limit of 255 ESPs/ESMs (maybe 256). This is a limitation of the hexadecimel numbering system that is used for indexing the formIDs of each plugin/master. ESPs that are completely merged into a bashed patch (if you use wrye bash) do not count towards the limit since they aren't technically active. Link to comment Share on other sites More sharing options...
Burnout122812 Posted May 29, 2013 Author Share Posted May 29, 2013 (edited) With the 220 I have installed I have never had a problem. I use BOSS and I make sure that every mod is compatible and works with one another. I never force any of them to work together. No patch, no problem...I just don't use it. My graphics settings is on Ultra with no FPS problems (anywheres between 30 to 60 FPS). I'll probably hit a point here soon where enough is enough...at least I hope, before I hit the limit. Edited May 29, 2013 by majikku22 Link to comment Share on other sites More sharing options...
Recommended Posts