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How do I change the entire appearance of my follower mod?


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EDIT: Tried reading some guides and I can't find my exact situation or what exactly I want to do. I don't think creating a follower mod is possible for me at the moment.

 

Trying to make a follower mod (nothing fancy right now just a working follower) to experiment with some stuff and I am following a guide that said in-game use "spf" and name of your character to export their face. Alright that only exported the war paint it seems.

 

What I am trying to figure out is how do I use the entire appearance? Hair, makeup, body paint, face and body shape.

 

This is for personal use because I just want to mess around with this to see If I can do it or not. I am using several mods for appearances on my game so I have no idea how to do this and everything I've searched so far is either from years ago or not my exact situation.

 

If anyone can help me with this step that would be great, thanks.

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For the headparts, you'll need to use RaceMenu in order to export the mesh & tintmasks. Create your follower in the CK, using the spf file to auto-import things like weight/skincolor/hair/faceparts, etc. You'll highlight your new follower & use ctrl+f4 to create the facegen.

 

Then you can rename the exported files with your follower's base ID and overwrite the CK-generated files. You'll need nifskope to inspect the headmesh & redirect the texture path for your follower's tintmask from the SKSE facgen folder to Skyrim's.

 

I haven't done a custom body follower in quite some time, but I followed a guide that popped up on google search. I believe there's a few guides on the nexus as well as downloadable readme files.

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For the headparts, you'll need to use RaceMenu in order to export the mesh & tintmasks. Create your follower in the CK, using the spf file to auto-import things like weight/skincolor/hair/faceparts, etc. You'll highlight your new follower & use ctrl+f4 to create the facegen.

 

Then you can rename the exported files with your follower's base ID and overwrite the CK-generated files. You'll need nifskope to inspect the headmesh & redirect the texture path for your follower's tintmask from the SKSE facgen folder to Skyrim's.

 

I haven't done a custom body follower in quite some time, but I followed a guide that popped up on google search. I believe there's a few guides on the nexus as well as downloadable readme files.

 

Alright I have a preset in Racemenu that I want to use and I am using CK. When I did the spf "character name" it created a .npc file with my character's name. I imported it in "character gen parts". Looks like it did change the body weight and added the war paint. It didn't change anything else.

 

The character is using modded hair and bodypaint. I don't know how to add those to the follower in CK or if that is even possible. I can ignore the body shape because it looks like it is using the body mod I'm using (it definitely isn't the vanilla one).

 

I just need to figure out how to use modded hair and bodypaint with the follower in CK.

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If you want to use modded hair from a set that you already plan to use throughout your game, load that mod in the CK alongside your follower mod & you can apply that hair to said follower when exporting facegen. Just make sure your follower mod is the one set as the active file. However, it will set that hair mod as a master file from then on.

 

Another way would be to follow everything above, but duplicate the hair as it's own object instead. Then purge unused masters in xEdit. Useful if you just want one hairstyle & don't need any others for yourself or another follower. Helps cut out one extra esp from your load order.

 

If you already know which hair you want to use, you can also pull the meshes & textures from the main mod and put them in their own folder specific to your mod. Then create the headparts in CK as needed.

 

Example:

Data>meshes>customfollower>hairstyle.nif

Date>textures>customfollower>hairstyle.dds

 

Sometimes not everything transfers over in the spf file, so it's always important to double check & manually input any changes you need in order to match all the parts from the exported racemenu head, otherwise you'll get the greyface bug.

 

Maybe check out this guide from Maxiteo:

 

https://www.nexusmods.com/skyrimspecialedition/mods/49954

 

I believe they go over how to add custom body textures, plus everything I mentioned above. Good luck!

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Maybe check out this guide from Maxiteo:

 

https://www.nexusmods.com/skyrimspecialedition/mods/49954

 

I believe they go over how to add custom body textures, plus everything I mentioned above. Good luck!

 

I've taken a look at it, a bit much to actually find what I need. Manage to find for bodypaint and luckily I have a program to help with that but hair seems will be more difficult than I thought it would

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