vh724 Posted May 22, 2021 Share Posted May 22, 2021 Death in Skyrim is almost like a cheat. Just reload a save and boom, try again. There are mods that address this. They take away inventory, gold, experience and even dragon souls.However, none of these scratch this insatiable hunger I have for more.It is extremely important to note that this mod (just like other death mods) will definitely cause issues with certain quests and mods. In these cases, the player would need to reload their last save instead. Basic Desired Features:When player is killed, transfer inventory into an ash pile where they died.When respawned, the player is placed in a dungeon with basic equipment and a variety of enemies that scale to player level.Upon finishing the dungeon the player is returned to the surface at the ash pile where they died.Advanced FeaturesThis could EASILY become an expansion mod! (Not saying it'd be easy to make that much content, just saying so much more could come from this mod)Questline that spans multiple dungeons, each one visited individually upon death. (Requiring dying more than one time)After completing Questline, player could be given access to a larger area, only accessible upon death. (Requiring death to visit)New equipment, powers, spells, and/or transformation(s) during/after completing questline.Potentially create enemies and bosses that spawn in the dungeons when killed in Skyrim.Potentially make the dungeons harder upon each death.Other/Optional FeaturesIf player is killed within the dungeon a variety of punishments can be chosen.1. Make the player try again.2. Respawn the player in last known location, but lose experience, gold, inventory, dragon souls, etc.3. Respawn the player in a random or chosen location, but lose experience, gold, inventory, dragon souls, etc.Give an option for the player to make a payment instead of being sent to a dungeon. The first dungeon shouldn't be optional though.Make the player kill enemies that respawn after a small amount of time/leaving dungeon sections. These enemies could drop a collectable item you must pay with to leave.Make the player have to kill a non-essential NPC in order to respawn. This non-essential NPC could be a later enemy spawned in the dungeons. That's about all I have. I understand most people making mods are busy with their own content and it's quite unlikely that anyone will address this.But I think this would make for a great alternative to death.Thanks for taking time to read! Link to comment Share on other sites More sharing options...
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